Blizzard Announces New Starcraft Game
About a zillion readers wrote in to tell us about all the commotion over at the Blizzard site. Following a countdown, they've announced the latest Starcraft game, Starcraft: Ghost. Note that this game will be console-only, and the FAQ is very adamant that this is not a Starcraft 2.
Q: What is StarCraft: Ghost?
A: StarCraft: Ghost is a tactical-action console game set in the StarCraft® universe.
Q: How will StarCraft: Ghost be different from other tactical-action console games?
A: StarCraft: Ghost will be different from other tactical-action games in many ways. Taking on the role of Nova, the game's elite Ghost operative hero, players will be able to:
Utilize a Wide Range of Elite Ghost Abilities
Outmaneuver your enemies at sonic speed
Infiltrate bases and sneak past guards using the cloak ability
Lock down vehicles and electronic devices to immobilize them
Engage in both face-to-face firefights and planet-scale warfare
Leverage the Resources of an Entire Army
Call down massive Battlecruiser and Siege Tank strikes
Take control of familiar StarCraft vehicles
Wield a variety of familiar weapons, such as the Gauss Rifle and Perdition Flamethrower
Join your allies in battle and do your part to ensure mission success
Experience the World of StarCraft in 3D
See the world of StarCraft on a personal level
Visit familiar planetary settings
Explore 3D environments designed for strategic interaction
Use the camera to find unique strategic possibilities
As Nova, players will be able to scale fences, hang from wires, climb poles and scale walls, and negotiate tightropes
Unveil the Next Chapter in the StarCraft Saga
Experience story-driven missions complete with multiple plot twists
Play a crucial role in the rich StarCraft history
Engage in combat with a variety of fully rendered units from the StarCraft universe, including the Terran, Zerg, and Protoss
Q: Is this StarCraft II?
A: No.
Q: Will there be a StarCraft II? When?
A: Although we have not made any announcements and do not have a development or release timeline, we do fully intend to revisit the world of StarCraft on PC at some point in the future.
Q: Why is Blizzard Entertainment® entering the console arena?
A: We began our early development efforts in console gaming, and we have always been excited about returning to this arena. Additionally, we've wanted to revisit the StarCraft universe for some time. With StarCraft: Ghost, we are able to do both. Also, due to the game's control interface and tactical-action nature, developing this title for the next-generation console systems makes the most sense. In addition to expanding StarCraft's rich storyline, the game gives players a chance to experience the sci-fi universe from an all-new perspective.
Q: Does Blizzard plan to develop any other console games?
A: While we have not made any announcements, we are considering future console development plans.
Q: What is the relationship between Blizzard and Nihilistic Software, Inc.(TM)?
A: Blizzard and Nihilistic are co-developing StarCraft: Ghost.
Q: Why did Blizzard choose Nihilistic as a development partner?
A: Nihilistic Software, Inc. is made up of a talented group of developers. We chose them because they share our vision and focus in developing games. Their team members have worked on several great titles, and we are very pleased to be expanding the StarCraft universe with them.
Q: What is the relationship between Blizzard Entertainment and Capcom?
A: Blizzard and Capcom are co-publishing StarCraft: Ghost in Japan.
Q: Why did Blizzard choose Capcom as a publishing partner in Japan?
A: Blizzard has a longstanding relationship with Capcom. We chose them as our publishing partner because we have a great deal of respect for the company and their products.
Q: When will StarCraft: Ghost be released?
A: We expect to ship StarCraft: Ghost in late 2003.
Q: What rating do you expect for StarCraft: Ghost?
A: We expect StarCraft: Ghost to receive a Teen rating from the ESRB.
Q: On what platforms will StarCraft: Ghost be available?
A: We are currently developing the game for multiple console systems. Further details regarding platform/country specifics will be released in the months ahead.
Q: Will there be a PC and Mac version?
A: No. StarCraft: Ghost is only being developed for console systems.
Q: How many copies of StarCraft have been sold?
A: To date, the StarCraft franchise has shipped over 6 million copies.
I'll make sure to tell my grandkids..
-ashot
Screenshots and the press release are attached to the story at Shacknews.com.
About a zillion readers wrote in to tell us
Whoa! Karma inflation!
I knew I should have gotten in on the ground level. Tomorrow my Excellent is going to be Can't Buy A Stick of Gum No More (mostly affected by moderation done to your comments)
so in this case if the site gets terminally slashdotted, is it a zerg rush?
News for Geeks in Austin, TX
"We began our early development efforts in console gaming, and we have always been excited about returning to this arena. Additionally, we've wanted to revisit the StarCraft universe for some time. With StarCraft: Ghost, we are able to do both."
n _ghost_character.
Translation: We wanted to use Blizzard's name and a great game title to enter into the console market.
I'm not meaning to flame here... But it looks like that to me. It could turn out to be a great game. However I do question how much it will be starcraft and how much it will be star_based_game_set_in_space_with_aliens_and_huma
If It's good (which I do hope. I've always supported Blizzard), I guess I'll have to buy a console.
Nevertheless, Starcraft2.com is up.
You're totally wrong.
Blizzard developed Warcraft Adventures themselves. It was the graphics that were outsourced to a Russian animation house. Russian. As in, halfway across the world, different language, different time zone.
There was a requested scene that got mangled in the translation so badly that it ended up with a dragon smoking opium instead of billowing fire. (It was funny enough that they planned on using it anyway!)
Anyway, when Warcraft Adventures was canned, it was already "release-quality" by some companies' standards. If it had come out a year earlier, it would have been a great game. But Monkey Island 4 had just come out, and it had advanced the adventure genre to a new level. Blizzard's latest-and-greatest didn't look so great anymore with flat 2D graphics and linear playstyle. So they scrapped it rather than get a "That game is soooo last-year" reaction.
Blizzard origionally was a console company. What is now known as Blizzard was once Silicon & Synapse. One of their more popular games was Rock & Roll Racing, which, if memory serves, was produced for Nintendo. There have been rumors of them returning to their console roots someday, and with everybody and their brother making consoles these days, it's not surprising that they'd want to "re-expand" into that lucrative market.
As for me, I'm not excited really, because I'm not a console gamer, and because Blizzard's handling of the BNETD situation left a bad taste in my mouth. But, they do have a rep for making good games, so I guess we'll see how well they do on this one.
"Rest assured I was on the internet within minutes registering my disgust throughout the world."
-- Comic Book Guy
when you see "Console Only" and think "COOL! Finally, ASCII art is making a come back!"
Snarkiness is inversely proportional to wisdom because it emphasizes feeling right rather than being right.
Actually, the insistence that this isn't "Starcraft 2" should be a strong clue that PC gamers aren't really missing out on "the next big thing" from Blizzard. This sounds much more like a completely different game, trying to cash in on the popularity of the Starcraft name.
If you were laughing before at the suggestion that the PC game market would dry up with the new generation of consoles, keep on laughing. Unreal Tournament 2003 will be out for the PC before XBox or PS2 has it. Starcraft 2 is still slated to be on the PC first, from every indication they've given.
Come on guys, it's not that hard.
Warcraft 3 is the fastest selling PC game of all time. It continues to top the charts since its release. In fact, this week is the first time it wasn't #1.
With those kinds of numbers, its obvious Blizzard will do an expansion for it - its easy money!
Now imagine they announced Starcraft 2 would be out next year. That would cannibalize sales of Warcraft 3, and kill any opportunity of an expansion. Everyone would be waiting for Starcraft 2 instead.
This is why they didn't announce Starcraft 2 today. In fact, the PR guys confirmed several days ago that Starcraft 2 isn't even in development - they are focused on making as much as they can from Warcraft 3 right now.
Who knows what will come after the Warcraft III expansion - something with Diablo? Something new? But I don't think we will see Starcraft 2 for at least 3 years.
You could've made +5 if you'd said:
"Slashdot: News for Zergs. Stuff that mutates."
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