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Video Games Assigned as Homework

joestump98 writes "I wish that my teacher had assigned video games as homework. Videogame makers are working on making educational games that are playable. The criteria for a good game, not surpising, kids say is an interesting storyline and unique characters."

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  1. First look: BAH! On closer inspection, however... by trims · · Score: 5, Insightful

    ...this actually looks like a very useful tool. Originally, I was going to write it off as another feel-good kowtowing of the modern world to kids' micro-second attention span, but the article actually makes it sound truly useful, especially the parts where they find it helps Mom and Dad who don't speak English as well as they would like.

    I'd even go so far as to say that it can replace a major chunk of "homework" for these kids. Even better, it seems to eat up time normally occupied by traditional video gameplay, which is basically useless (other than purely mindless entertainment). All-in-all, sounds like a good thing.

    My sole complaint here is this: the more we try to package learning as entertainment, the less we seem to emphasize that learning for its own sake is fun and interesting. And we also seem to be reinforcing the concept that it has to be FUN in order to be worth doing. Sadly, the world doesn't opperate this way, and I think we're doing a great disservice to kids if we get them thinking that learning has to be somehow immediately entertaining.

    I realize this is for younger kids, where we don't have this problem so much, but I want to make sure that at some point, we start reinforcing the notion that learning for knowledge (and problem solving) are their own rewards, and don't have to be wrapped up in some entertainment package to be worth doing.

    -Erik

    --
    There are always four sides to every story: your side, their side, the truth, and what really happened.
  2. A good game is WHAT? by BaShildy · · Score: 4, Insightful

    "Kids say the key to good software is a compelling story and interesting characters.."

    I thought the criteria for a good game was fun gameplay. Storyline and Character Development have their places in game making, but shouldn't be of primary concern unless the game is story-centric. A great storyline is not going to save a game if its not fun. A great game can still be fun with a craptastic or non-existent storyline (Tetris).

    If you want great graphics, watch a movie or animation. If you want a great story, read a book. If you want to have fun, play a game. Chris Crawford (Atari and GDC founder), one of the original game developers, discussed this several times with me. I now keep that in mind every time I consider adding a new feature to one of my games. I've never heard of players refusing to play a fun game because the story sucks; so who cares if my game worlds and characters aren't comprable to Fiction writers?

  3. Interesting storylines not needed. by wackybrit · · Score: 5, Insightful

    The criteria for a good game, not surpising, kids say is an interesting storyline and unique characters.

    What BS.. one of the most popular games at the moment is Dance Dance Revolution which has no storyline, and the characters are overdone anime types who are there for no reason at all.

    A lot of kids are getting fit from playing Dance Dance Revolution, and even a school in Los Angeles bought a DDR machine for Phys Ed class.

    Okay, it's not educational, but it's in a school, and the kids love it.

    Games do not necessarily need storylines (see almost any multiplayer game) to keep interest. They just need to be addictive. For example, Tetris, DDR, Tetrinet, SimCity.

    Talking of which.. anyone remember Sierra's 'Castle of Doctor Brain'? Great educational game, and I even played it a few months ago to bring back the memories!