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The Last Days at 3dfx

sand writes "FiringSquad has a detailed account of what happened in the final days at 3dfx. Every 3dfx product that was released or upcoming is discussed by a former 3dfx employee with inside knowledge on what caused the product delays (including an employee who forgot to fly to Asia to pickup the first Voodoo5 chips). He also discusses money mismanagement and the STB merger. It's a very enlightening article for anyone who's interested in 3D graphics and what goes on inside these companies."

6 of 208 comments (clear)

  1. Re:Businesses come and go by PainKilleR-CE · · Score: 5, Interesting

    but today there is little need for faster graphics.

    The need for faster and better graphics is exactly why 3dfx died. nVidia caught up and passed them while they were making mistakes like telling people they didn't want or need 32bit colour in 3D games or making 2d/3d cards that didn't hold up to their 3d-only boards.

    --
    -PainKilleR-[CE]
  2. Surprising this has not happened with soundcards by ninjadoug · · Score: 3, Interesting

    Makes me wonder how Creative have managed to stay top of the soundcard pile. They seem to have been making consistently the best cards, (apart from a brief time when Gravis Ultrasound marketed using the Demo scene). No-one has really compared for the non-professional market. In fact I cannot think of any other Tech product where the first company to make something is still regarded the best. (Intel excluded) So from a business perspective maybe innovation is not the key but improvement of existing technolagy. Sad but true

  3. 3DFX and Real3D by BobWeiner · · Score: 4, Interesting

    I used to work at a company called Real3D. The company was thoroughly mismanaged -- despite having an excellent engineering group. It's a similar tale to 3DFX, only R3D never quite penetrated the market. Eventually the company folded, all the engineers were laid off, and most of them have gone to work for ATI. Whatever was left of R3D was eventually consumed by Intel.

    I remember walking by the manager of engineering 's office -- he was busy day-trading stocks all day. Our marketing department kept trying to add new features to our board (feature-creep-itis), trying to scramble to catch up to the competition. The introduction of new features really pushed back our schedules in a big way.

    Poor management and poor marketing are what really killed R3D.

    --
    The PC Weenies: 11 Years of Online Tech 'Too
    1. Re:3DFX and Real3D by Anonymous Coward · · Score: 3, Interesting

      I used to work at a company called Real3D. The company was thoroughly mismanaged....all the engineers were laid off, and most of them have gone to work for ATI.....

      Posting anonomously here to protect my buttocks... Once R3D got to that stage it degenerated into trying to extract income from other 3D companies by threatening them with patents. I believe that 3Dfx was one of the companies targetted.

      In particular, they claimed to have invented MIP mapping/trilinear filtering when in fact prior art predated the filing date of the patent. It's enough to make you froth at the mouth.

  4. Re:GLIDE by Zeinfeld · · Score: 4, Interesting
    We're all really fortunate that we avoided the nightmare of being locked in to a proprietary market controlling API from 3DFX. Luckily, we are in a new enlightened age where most games run on an open, freely shared API fostered by a community of the best minds from every segment of the industry. There's no limit to what can be done with our newfound freedom using APIs like Direct3D...

    That is precisely the point. Given a choice between having the software standard set by a hardware company and a software company the market has always chosen the software company. It happened on glide and it happened on Windows.

    The reason is very simple, the rival hardware companies are not going to allow their business to be subject to a competitor's control of the interface layer. However 'good' Glide was there was no way that it was in the interests of nVidia et. al. to support an interface controlled by 3Dfx. So it made perfect sense for the rival manufacturers to support DirectX.

    OpenGL suffered from the same problem since regardless of the number of times SGI claimed that it was an 'open standard' the field was tilted from the start in favor of a rival hardware manufacturer that had a very different interest.

    DirectX won because of elementary market dynamics and also because Microsoft presented DirectX as a gaming platform and not as a 3D platform. This was the critical wedge between the game companies and the OpenGL scene. DirectX has features like audio synchronization built into the core. There is simply no comparable standard for audio interfaces - the last attempt I am aware of was Jim Gettys work following on from the X Consortium.

    Three or four years ago The Motley Fool chose 3DFx as a pick for the Fool portfolio. I dropped in on the discussion board and saw all sorts of chatter about how glide was going to rule and so competitors to 3DFx wer dead. I could see then that it was not going to happen and so decided to pass on the investment, just as well I did since it quickly became a dog.

    Basically the only reason why the market ever opts for hegemony is to save itself from an even less tollerable hegemony with interests directly opposed to the stakeholders. That is why it decided that Microsoft was better than IBM and 3Dfx. Compaq, Gateway and the rest could see that Microsoft was an indirect threat while IBM was a direct one.

    --
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  5. Lessons from "Been there, done that" by Eric+Green · · Score: 4, Interesting
    When I read the 3dfx article, I winced. The story was so familiar. Let me summarize it:
    1. Bunch of cool geeks come up with great idea, and start a company.
    2. They don't have lots of money, so they release a limited compromise version of the product. Even this version is really cool.
    3. To handle all the sales and manufacturing tasks necessary because of the new best-selling gear, the vulture capitalists call in "professional" management, which might be someone who last ran a garbage truck company, or a carpet cleaning company.
    4. The new management has no understanding of the market, so they look at what the biggest company in the market is doing, and say "We want to do that!".
    5. In the meantime, this bunch of cool geeks is working on the great idea that will be the company's next product. There still isn't lots of money or people.
    6. The new management says "Don't do that, we need this other product first!".
    7. The new management strips the engineering team of the cool product. The engineering team pleads for more good people, but the new management says "that'll hurt our margins too much."
    8. The other product flops.
    9. The cool product has gotten obsolete while the other product flops.
    10. Management panics and hires lots of dunderheads.
    11. Meanwhile, management decides they can make more margin in another business, and put all the money from the sales of the first product into that new business.
    12. The new business flops.
    13. The cool product is being worked on by a few die-hard engineers, but is starved of resources. Delivery date gets shoved off further and further in the future.
    14. Company realizes mistake. Hires a bunch of bodies off the street to work on cool product. Unfortunately, the bunch of bodies are dunderheads and make the project even *LATER*.
    15. The first product becomes obsolete.
    16. Sales plummet.
    17. Company dies.
    I've seen this happen so many times. The point:
    1. *FOCUS*. Choose your niche. Don't try to be all things to all people. Decide exactly what you're going to do, and do that one thing. Only. Diversification is for the Fortune 500, not for a high-tech startup.
    2. *EXECUTE*.
    3. Hire good people when they're available, not when there's a project for them. A good person can always fit into an existing project.
    4. Throwing bodies via mass hiring at a project dooms it to failure, because most of said bodies will be dunderheads. Most good people are available only for short periods of time. You have to hire them when they're available, not when it's convenient.
    5. Professional management is important, but unless you have a visionary at the top who understands the market, the company will lose its focus, thrash around, and die.
    6. *DELIVER*.
    --
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