Motion Simulator for Home Theater
Dalvenjah FoxFire writes "D-Box, a Canadian speaker company, has designed a system called the Odyssee consisting of four motor-driven actuators that go under your couch and a controller box with a CD-ROM drive for the control files. The controller reads the Dolby Digital bitstream from your DVD player, and plays back synchronized motion effects designed by the company. For about $20,000, you too can add motion simulation to your home theater. They have a list on their site of the movies they've encoded, including The Matrix, Drunken Master, Star Wars Episode I, and more, though it also has an 'audio driven' mode which will work with any source."
This technology has the same old problem TONS of extremely cool failed entertainment techs have had.
Force feedback, HDTV, 3d displays, head mounted displays, smell devices, and many others. I suspect the first true V.R. rigs (with wires jacking right in to your nervous system) will suffer it too.
The old chicken and the egg. This tech is not quite good enough for the early adopters with the big budgets to buy it, and because of that prices will never come down enough so the rest of us can afford it.
Only when a new technology is SO much better than the current available do the earlier adopters buy it and the tech takes off. But there also has to be convincing content for it.
It's better to improve recording technology rather than producting expensive speaker systems to improve 'natural sound'. As long as people have two ears, two signals are enough to recreate 3D sound in our brains. As long as I'm sitting on a couch while listening to the soundtrack of a movie while watching the screen, I don't want to move my head to listen to the superfluous speakers.
:wq!