Game Industry goes from Geek to Chic
Raiford writes "A Reuters feature story describes how the computer gaming industry is shedding its geek persona in an attempt to attract Hollywood's best visual effects, sound, lighting and animation experts into the gaming fold. The story quotes the executive vice president of Electronic Arts on how rapidly advancing processor technology is demanding an expanded skill set and that Hollywood provides the ready source to meet the demand."
Come now, EA has been on this path for over a decade. They used to publish tons of games, from the great to the crappy, all of which were at least great fun for someone. Now they just publish the super mainstream "Safe" games like Madden and Sim* while taking VERY VERY few risks.
* The FPS and RTS genre's games are MUCH easier to play with mice. The dreamcast could accept a mouse -- can any others, and do the games work with it?
* 640x480 just isn't good enough anymore (and your TV set can't even do that well.) Consoles will have to be able to display to SVGA monitors just like the computers do. HDTV is another option, but how many people have HDTV now? Not very many.
* And last, but not least, you can't justify an Xbox to do your taxes. People are going to buy PCs for `productive' things, and when that's done, they'll want to play a game.
(Now, if a console can run Turbo Tax, that might be what's needed to drive the final nail into the PC game coffin. Of course, if that happens, then that console you're using ... is basically just a PC!)
Like it or not, but certain genres of games are still dominated by PC games -- in particular, I'm thinking of FPS and RTS games. Maybe this will change in the future ... we shall see.