Game Industry goes from Geek to Chic
Raiford writes "A Reuters feature story describes how the computer gaming industry is shedding its geek persona in an attempt to attract Hollywood's best visual effects, sound, lighting and animation experts into the gaming fold. The story quotes the executive vice president of Electronic Arts on how rapidly advancing processor technology is demanding an expanded skill set and that Hollywood provides the ready source to meet the demand."
...when they say "advanced processors" or whatever. All i know is that, in most games, i make out polygons (and i hate it), i see unrealistic shadows (hate it), silly physics (you get the idea)...
I'll be impressed not when hollywood starts interfering with games...but when i see a single tree, with all its leaves and all its shadows and i can't distinguish if it is a rendering or a photograph.
What about the fact that earlier when nvidia wanted to eliminate polygons with using nurbs, and didsome research on the matter and m$ popped up saying "ME NOT LIKE THAT. ME WANT NO NEW THINGS. ME WANT MONEY. YOU WILL MAKE SAME THINGS. ME NOT LIKING NURBS."
hope you get the idea.
Looking for people to chat about multicopters, coding, music. skype: gtsiros
Microsoft is buying everything and everyone right now to support their Xbox, and they're hiring all kinds of consultants. They bought RARE, and they badly want to buy Blizzard (or have they already?) and even Sierra to corner the market.
They can dump all of the money they want into the Xbox -- it still will not make lousy games designed by graph-paper brained accountants any good.
EA may suck, like AOL sucks, but at least it's not Microsoft.