Designing Computer Animation Software?
"Essentially I want the core of the software to be written in Standard C++, and then be able to tie into the Win32 API, or X, or QuickDraw (etc.) for display and input. The main concepts, such as procedural 2D and 3D geometry, 3D geometric transformation, polygon modeling, NURBS modeling, subdivision modeling, keyframe based animation of parameters, motion capture control of parameters, physics-based animation, sound synthesis, texture-mapping, lighthing, rendering, and so on are generally abstract ideas that do not need to depend on (but can certainly take advantage of) any particular API or environment. Of course, the idea is to eventually visualize the abstraction onto the screen, allowing the user to interact via the 2D pointer and keyboard input, and ultimately rasterize it, which will mean turning to various operating system standards. It will also be open as a plugin host and have a built in scripting language. Any design suggestions? I know that this is probably the most intelligent audience to communicate with, and any feedback would certainly be appreciated"
For the record, where are my pants?
Hi,
I am Piyush Agarwal and I am doing my B.E. in Computer Science
from Osmania University, Hyderabad. I would like some advise from
you regarding the availability of research and or teaching
assistantships in the university.Also if u could give me an idea
of the chances of me getting admission in the university.
Hi,
I am Piyush Agarwal and I am doing my B.E. in Computer Science from Osmania University, Hyderabad. I would like some advise from
you regarding the availability of research and or teaching assistantships in the university.Also if u could give me an idea of the chances of me getting admission in the university.
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2. ???
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