Slashdot Mirror


Best 3D Engine Reference Book?

Horizon_99 asks: "This is more of an ask John Carmack type question but since he already did this I would like to ask the community what is in your opinion *the* reference book to 3d engine design? And I don't mean a directx for dummies type book but something more along the lines of the physics related to 3d environments and such. Where should I invest my hard earned money for this part-time hobby of mine?"

1 of 13 comments (clear)

  1. Most physics by Directrix1 · · Score: 0, Flamebait

    You know, last time I checked most physics pertained to our real world, and last I checked that world was 3D. Just thought I'd be a smart-ass and share that. Anyways, go buy a physics book. Go buy a linear algebra book. Go buy the OpenGL reference book (or wait until the 2.0 one comes out, but that might be a while). You need college texts more than anything else. Just read them while thinking the whole time how you could apply it to game development.

    --
    Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF