Best 3D Engine Reference Book?
Horizon_99 asks: "This is more of an ask John Carmack type question but since he already did this I would like to ask the community what is in your opinion *the* reference book to 3d engine design? And I don't mean a directx for dummies type book but something more along the lines of the physics related to 3d environments and such.
Where should I invest my hard earned money for this part-time hobby of mine?"
You know, last time I checked most physics pertained to our real world, and last I checked that world was 3D. Just thought I'd be a smart-ass and share that. Anyways, go buy a physics book. Go buy a linear algebra book. Go buy the OpenGL reference book (or wait until the 2.0 one comes out, but that might be a while). You need college texts more than anything else. Just read them while thinking the whole time how you could apply it to game development.
Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF