Which Coding Framework for Mac OS X ?
DrStrangeLoop asks: "I am in the progress of getting into coding for Mac OS X, and I am wondering which GUI framework/language i should focus on. Apparantly, there are at least three options: the Cocoa Objective-C API [I don't want to learn Objective-c, but it seems that's how Apple wants me to code], the Cocoa Java API [gets compiled to PPC binaries, lots of APIs available [think Google], but absolutely no decent documentation to be found] and Swing Java classes [look 'n feel of Cocoa, but portable]. However, the most important feature for me is a clean and easy IPC with BSD layer processes. I figure sockets will work with all options, but what about the other mechanisms? Any suggestions?" Update: 10/13 22:08 GMT by C :For those curious about the Cocoa/Carbon debate, you can find an article that discusses this very issue, here.
Thanks to the folks over at Freenode's #macdev for providing the link.
The ready-made integration offered by your two Java alternatives may not be useful for hardcore I/O anyways. How do you get a handle on an fd-based resource (/dev/bpf*, for instance) and then integrate the fd with your event loop?
My moving-forward plan has been to maintain my application logic in standard C/C++, and use Cocoa/ObjC to build UI (and nothing else) on top of that. Since most good BSD code is asynchronous, and Cocoa/CoreFoundation lets you control the event loop at the "select()" level, this works fine for me.
Several advantages:
- Easy cross platform. Your app will run on any platform Mozilla/Netscape run on.
- Easy development. Subjectively, development goes a lot faster than under a traditional framework.
- Something you probably already know: most people I know who program already know HTML and Javascript to some degree. From there, it's a very small leap to XUL and Javascript.
The major disadvantage is that it will necessarily be a little slower than a custom coded native solution. But who cares for most apps? With recent Mozilla versions, it's more than fast enough. Anyway, my $0.02Patrick
"He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1
I'm not sure whether it is suitable, but It does give access to the full API via "declare" statements.
Don't reject it out of hand just because it isn't a "macho" language.
I don't say it's the right environment for you. I do say you're being foolish if you don't at least take a look at it.
You can make a very good evaluation because REALsoftwarelets you download a version that is complete, and comes with full documentation (it produces time-crippled applications that only work for thirty days).
"How to Do Nothing," kids activities, back in print!
But if you have a complex GUI, do take a look at QT/Mac from trolltech. It isn't FREE but it is quite good and allows your program to be portable between Mac/Linux/Windows.
--jeff++
ipv6 is my vpn
Unless I am sorely mistaken, the kernel that runs OSX is not written in ObjC. While a OS is more than a kernel (as RMS will gladly point out) the bits that talk to the hardware are the important ones and they are not ObjC.
you can still compile C code with an objective-c compiler, infact, Objective-C isw a true supper set of OO features appened to C, so would you then not be able to use Coaca with C code as long as you compile into an objective c binary?
I am the Alpha and the Omega-3
Who's to say that you can't write good software in Java?
Absolutely you can write good software in Java. I've seen it done, although I admit that I don't have the mad Java skillz to do it much myself.
But you can't write good software with Swing. Swing may be a fine user interface toolkit on UNIX, where there are no superior alternatives, but on a Mac, a Swing application-- unless it's specifically tweaked to use the Aqua look and feel-- is kind of an embarrassment. Java Swing apps run on OS X just fine, but they're unpleasant to use.
this post just makes me angry
I'm sorry. You get angry at strange things. Must have missed my post in another discussion about how disappointed I am that Mozilla is irrelevant; that post made lots of people angry.
I write in my journal
That's a matter of opinion; I and many others would disagree.
And resource management in Objective-C and Cocoa is a lot more work and a lot more error prone than in Java or C++.
Not really. Objective C has no built in memory management (neither does C++), but it uses a reference counting system that works well enough that you rarely have to manually allocate or free memory.
I don't see much of a future for Cocoa, at least in its current form.
Apple does. Virtually all apps that come with Mac OS X are written in Cocoa and Objective C. iTunes and iMovie are Carbon, but that's only because they were designed to also run on OS 9.
How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.