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Which Coding Framework for Mac OS X ?

DrStrangeLoop asks: "I am in the progress of getting into coding for Mac OS X, and I am wondering which GUI framework/language i should focus on. Apparantly, there are at least three options: the Cocoa Objective-C API [I don't want to learn Objective-c, but it seems that's how Apple wants me to code], the Cocoa Java API [gets compiled to PPC binaries, lots of APIs available [think Google], but absolutely no decent documentation to be found] and Swing Java classes [look 'n feel of Cocoa, but portable]. However, the most important feature for me is a clean and easy IPC with BSD layer processes. I figure sockets will work with all options, but what about the other mechanisms? Any suggestions?" Update: 10/13 22:08 GMT by C :For those curious about the Cocoa/Carbon debate, you can find an article that discusses this very issue, here. Thanks to the folks over at Freenode's #macdev for providing the link.

3 of 327 comments (clear)

  1. Seems like you answered the question yourself. by tqbf · · Score: 5, Interesting
    If you need "clean and easy" integration with "BSD IPC" (the native programming interface of the underlying Darwin operating system), you need to be able to use its C-language calling interface. Of the 3 kits you mentioned, Cocoa/Objective-C is the only one that offers that.

    The ready-made integration offered by your two Java alternatives may not be useful for hardcore I/O anyways. How do you get a handle on an fd-based resource (/dev/bpf*, for instance) and then integrate the fd with your event loop?

    My moving-forward plan has been to maintain my application logic in standard C/C++, and use Cocoa/ObjC to build UI (and nothing else) on top of that. Since most good BSD code is asynchronous, and Cocoa/CoreFoundation lets you control the event loop at the "select()" level, this works fine for me.

  2. Mozilla by Fished · · Score: 5, Interesting
    I asked myself the same question a few months ago, and came to the conclusion that unless/until I have an application that requires a native API, I would do everything in Mozilla. In practice, this means a combination of XPCOM, XUL, RDF and javascript. It's like developing a really advanced web page, but you're not stuck in a browser framework.

    Several advantages:

    1. Easy cross platform. Your app will run on any platform Mozilla/Netscape run on.
    2. Easy development. Subjectively, development goes a lot faster than under a traditional framework.
    3. Something you probably already know: most people I know who program already know HTML and Javascript to some degree. From there, it's a very small leap to XUL and Javascript.
    The major disadvantage is that it will necessarily be a little slower than a custom coded native solution. But who cares for most apps? With recent Mozilla versions, it's more than fast enough. Anyway, my $0.02

    Patrick

    --
    "He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1
  3. Don't overlook REALbasic by dpbsmith · · Score: 4, Interesting

    I'm not sure whether it is suitable, but It does give access to the full API via "declare" statements.

    Don't reject it out of hand just because it isn't a "macho" language.

    I don't say it's the right environment for you. I do say you're being foolish if you don't at least take a look at it.

    You can make a very good evaluation because REALsoftwarelets you download a version that is complete, and comes with full documentation (it produces time-crippled applications that only work for thirty days).