Taking Aim At The Mod Squads
Cutriss writes "CNN's usually dry and uninspired reporting was interrupted today by this interesting and rather well-informed piece by Eric Hellweg from the Technical Investor section. It compares and contrasts efforts from various companies in squashing/supporting the hobbyist community. It's rather well-timed, considering recent events."
With regards to Microsoft, he's comparing selling a legitimate product, that was created using tools that were opened by the developer. To selling a chip, that likely uses copyrighted code in the chip, that's primarily designed to allow pirating of games for the Xbox.
"Politicians are interested in people. Not that this is always a virtue. Fleas are interested in dogs." P.J. O'Rourke
Someone must stop those gosh dang hobbyists. First they're modding dreamcasts, and next thing you know they're stealing cars and seducing virgins!
Now hear the rockers
And thanks to the modded 2 zillion X zoom scope, I can really take aim!
I'm the Devil the Windows users warned you about.
Just in case.
Taking aim at the mod squads
Is it good business when customers modify a product or does it justify a cease-and-desist order?
October 14, 2002: 1:41 PM EDT
NEW YORK (CNN/Money) - When video game enthusiasts talk about going "mod," they don't mean getting a shag haircut and zipping across town on a Vespa.
For them, the term is short for "modification," and it's what some love to do to game consoles and the games themselves. Like, for example, tweaking the operating system of the Xbox to run Linux, as some gamers have already done.
In this age of extreme sports, it's what you might consider an extreme hobby. But the act of modifying a game's code or a hardware console is polarizing for gaming enthusiasts, software makers, and hardware manufacturers.
Some believe it fosters sales and customer devotion, while others view it as an infringement strictly forbidden by 1998's Digital Millennium Copyright Act (DMCA). Most important, these modifications raise a question: In the digital age, is the customer always right?
Microsoft (MSFT: down $0.21 to $48.66, Research, Estimates), it seems, isn't so sure. The manufacturer of the Xbox game console recently took legal steps to shut down a Hong Kong-based company offering "mod chips" that allowed Xbox users to alter the game's operating system and play pirated games.
While it's understandable that Redmond would shut down a company making money off unlicensed Microsoft knockoffs, the company doesn't believe that consumers have the right to tinker, even as hobbyists.
And Microsoft isn't alone. Last year Sony (SNE: down $0.30 to $41.95, Research, Estimates) forced a customer who had purchased its popular robotic dog, Aibo, to remove code from his Web site that would have allowed other users to program their pups to dance -- something not originally intended by Sony.
Bad call, in my opinion, since only a fanatically devoted customer would have spent hours writing code to make Aibo do the mambo. This kind of cultish devotion is every marketer's dream -- a product perceived as so cool that owners will subjugate their normal lives to embrace it. So what's the problem?
Valve Software, maker of the boffo hit videogame Half Life, had no problem with the millions of dollars in unforeseen bonus revenue it reaped selling Counter-Strike, a "modded" version of its popular game.
According to an article in the October issue of Business 2.0, Counter-Strike -- created by Half Life fans after Valve made the game's source code available for free -- has sold 1.3 million copies and is the most popular multiplayer action game in the world. In a telling glimpse at what may be Microsoft's true stance on modded products, a Counter-Strike version for Xbox will be available in 2003.
Valve isn't the only success story. In 1998, Lego allowed users of its popular Mindstorms robotic toy to program new uses for the product. The result? Something you literally can't buy: a fervent community of rabidly loyal fans.
"It's hard to say, but I think it's led to increased sales," says Soren Lund, a director at Lego in Denmark. "It has kept the product vibrant and alive, even today," four years after it was first released. "I still get amazed when I see what's going on out there."
Unfortunately, however, with the DMCA providing legal ammunition, companies are all too willing to clamp down on this unique-to-the-era form of customer loyalty.
Nowhere is this more apparent than in the entertainment industry, where, increasingly, any consumer use of a product that varies from the manufacturer's exact intent is met with a cease-and-desist order.
It's a troubling and shortsighted trend. Currently there is no convincing evidence showing that this kind of consumer behavior results in lost sales or trademark dilution.
Unfortunately it seems that many companies have abandoned the maxim that the customer is always right. Ultimately, on this issue, these firms will find out that they've been dead wrong.
They've actually embraced the independent developer very nicely, by first offering their "Net Yaroze" for the Playstation, and now, a actual port of Linux for the Playstation 2..
Sony (and on the software side, many game software companies like id and Valve, with their mod-friendly games) seems to understand that the hobbyists/indie developers of today often are the professional game developers of tomorrow, unlike Microsoft and their efforts toward an Xbox (they've got their "incubator" program, but that is still only for actual game developers, not individuals).
It would be good to provide feedback to other companies to embrace such models like Sony has.
There's 10 types of people in this world, those who understand binary and those who don't.
If I buy an x-box and then in a protest to Microsoft's business practices, I destroy it, does that also constitute illegally modding it? :)
I had no idea. While I read Anandtech, Timshardware, and BugTraq for hardware-related technical or security news, what would the Slashdot crew consider a "good" news source? Slashdot, of course, being a metanews site--where would one read daily to be informed and educated about general issues, such as gaming?
"The lesson to be learned is not to take the comments on slashdot too literally." --Vinnie Falco, BearShare
I think people need to keep in mind how much publicity their mods generate, and whether they benefit or detract from the original product FROM THE POINT OF VIEW of the manufacturer.
With the Aibo, clearly Sony screwed up big-time. Making the thing dance didn't harm them in any way, earned them *tons* of free, POSITIVE publicity (until they tried to squash it), and actually made their product in some way "better".
At the opposite end of the spectrum, Microsoft has put themselves in a very awkward position. By not making money on the console itself, anyone who buys it *only* to run Linux on costs them money. At the same time, having a vested interest in a particular OS (ie, Windows), seeing it used specifically to run what arguably counts as their biggest competition *really* galls them. OTOH, I see no valid reason why consumers should lack the right to do whatever they want with an XBox. While they can license the *media*, can they actually say the purchaser doesn't own the hardware itself? Tricky.
Hmm, okay, I guess I didn't have as much to say on this as I thought. Basically, I fully support modders, and just suggest that, if it will obviously piss off the company involved (ie, the XBox Linux effort), try to keep it quiet.
Unfortunately the author failed to mention that one of the reasons Sony went after the author of the Aibo software was that he had copied some of Sony's code.
The author also fails to mention that Sony subsequently opened up the Aibo's API.
If they did not, the X-box could be a real money-loser. After all, how many computer geeks would pay ~$250 for a linux box which costs Microsoft a good $50 in losses?
Test your net with Netalyzr
here's the link to counter strike article
Gutting devices and mod'ing them is a part of life and innovation. Once you own an appliance, you own the guts too. Trying to stop the flow of Information That Wants To Be Free is niave.
Are we going to end up with a set of categories for appliances? Can Mod / Cannot Mod? Will I have to pay more for a dryer I want to hack to cook clothes for an extra 60 minutes? For an Xbox that I want to re-chip to play any copy from any source?
Hot rod your car; cut the annoying ringer out of the extra phone in the study; rip a few choice capacitors out of the TV (they make great joy-buzzers), etc.
I relaly don't see how this could be stopped. Stopping the info flow is silly, but thats all they can do.
Seems to me hardware vendors don't have a leg to stand on concerning aftermarket modifications to their hardware. People have been moding cars for years with aftermarket parts.
Dangit, if I buy the hardware and want to modify it, I payed for it--it's mine--why shouldn't I be able to? Void the warranty, yes. But don't tell me I'm doing something legally wrong.
I'm pretty sure that's not going to happen. . . Except maybe by me. . . Oh, nevermind.
Yes, this isn't a game specific example. Think how many linux users who aren't zealots. Now think how many M$ users are. I'm sure there are many more case studies of this effect, but this one seems to be the best (IMH but accurate O) !
Karma: Bizzare (mostly affected by varying internal caffeine levels.)
Le, author of CounterStrike, which has sold over $40 million, still lives in his parents' basement? That doesn't make me want to drop what I'm doing (graphics programming) and write mods any time soon.
It could be a tennis racket, it could be software, you own it you're going to tinker with it and make it yours... sounds like all my relationships
"Academicians are more likely to share each other's toothbrush than each other's nomenclature."
Cohen
It is good to see this sort of thing in the main stream media although I would have liked to see more focus on how ill-concieved legislation like the DNCA, hastilly written with little or no understanding of the ramifications is coming back to bite these corporations in their collective ass. Oh well. It's a good start.
--CTH
--Got Lists? | Top 95 Star Wars Line
I have always found mods to games to be a good thing for consumers and also for companies making the games. The mods (assuming they are of good quality) give extra incentive to the players to continue playing the games long after they have finished the original game. The perfect example of this is Counterstrike for Half Life. I know I continued playing Half Life for about two extra years all because of Counterstrike. The plus for the software companies is the extra revenue. Valve Software has probably made a lot more money than they would have if Counterstrike did not exist.
There aren't enough Linux users out there to hurt MS at all with this action. With a comany with assets in the tens of billions of US Dollars, how many units would have to be sold at a $50.00 (US) loss in order for them to even feel it? Even if one million Linux geeks went for it, that would only be 50-million dollars. Bill Gates spends that in a week on lunch!
You'd have better luck trying to kill a blue whale with a nerf bat.
Boobies never hurt anyone. - Sherry Glaser.
I wonder how Eric would like it if someone "modded" his article to change the conclusion and then posted it on their website?
I actually agree with his point that encouraging a customizing fan club can be a good thing. However, we have to allow IP creators to be able to control what people are allowed to do with their IP, and definitely whether others are allowed to pirate it.
If you don't like a game or gaming platform's mod policy, then vote with your dollars -- don't buy it!
A customer purchases a product. By modifying said product, a customer has actually increased the value of a product. They have used it to do something additional. When this information is distributed to the public, it potential increases the value of the entire product base. Just how many people purchased an XBox only after they found out how to run Linux on it?
Hopefully more companies will wake up to the economic reality that they can employ a bunch of slashdotters for free!
counterpoints himself, saying that MS appears to support the mod market, by selling CounterStrike.
There's a world of difference between a legitimate commercial product that is produced using open toolsets. And a hacked illegitimate product.
"Politicians are interested in people. Not that this is always a virtue. Fleas are interested in dogs." P.J. O'Rourke
I mean, honestly, once I purchase the system, isn't it mine to do with as I please? I know several people who have an X-Box, and have mod'ed the system, dropped in a bigger hdd, and then put their own games on it to increase the performance of the game. Big deal. They own the hardware, and I can't remember having to accept any EULA in order to game on the thing.
Microsoft has to realize, that if they want to prevent people from hacking their systems, or OS or whatever, they need to ensure that it is more secure, instead of doing something as stupid as shutting down a site. I could just go on IRC and find a new place to get some chips, if I wanted. Oh, and those chips, once the hardware is flashed, you can take them out and give them to the next person anyways.
*SIGH* There goes my karma.
"Prepare for the worst - hope for the best."
If I buy an X box and stick a chip in it so I can run Linux, I'm technically violating the DMCA (MS would argue that the chip's primary purpose being to run pirated games vs. running Linux, despite the fact that all I may want to do is run Linux.)
If I buy 10,000 X boxes and super glue them together to make a giant tux sculpture, I do believe that would be legal.
As far as I'm concerned, one is no less speech than the other.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
Um, dude. the TV is not going on after that.
So sayeth CNN/Money, a joint venture of two companies within the AOL-Time-Warner family.
*shrug*
I agree with what he says, but lets read between the lines as to why he's _allowed_ to say such nasty things about Sony and MS, two of ATW's most hated rivals.
This story is a good example of how complete mod can definitely benefit the original manufacturer.
I also found the same story at business 2.0.
Those that limit the customer rights are those that call the customer a consumer. They think of the customer as consuming their product, not purchasing it, but that is not the way the customer views it. I see the entertainment industry trying to limit "consumption" to individual times so they can make more money. Unfortunately they will discover that their customer thinks differently and they will have to scramble to save their business.
In paragraph 5, he talks about MS getting the Xbox mod chip pulled off the market. No mention of Linux at all.
In paragraphs 9-10 he talks about Valve selling Counter-Strike, which was created after the Halflife engine was released source (aka an open toolset).
In the second half of paragraph 10, he claims that MS allowing Counter-Strike on the Xbox, is some sort of validation by MS of the Mod community.
MS selling Counter-strike on the XBox, is selling a product. Nothing more. Not deeper political meaning at all. Just merchants selling a packaged good.
"Politicians are interested in people. Not that this is always a virtue. Fleas are interested in dogs." P.J. O'Rourke
The death nail of Netpliance. Built a machine for $400 and sold for $100... Service extra. The same could be said for Replay and TiVo both boxs are being sold undervalue but it is the monthly checks that keep them working.
"Usually dry reporting" -- a.k.a. objective. CNN is a news organization, and as such they are obligated to present the facts in an objective manner.
This article, however, is known as an "editorial."
evil adrian
First, let me point out this statement:
Is this actually true? Microsoft has not gone after the modder's themselves, only companies that are distributed modified BIOS's (which I've read elsewhere are copyrighted). I don't think I've ever seen Microsoft saying that those who purchases XBox's don't have a right to modify them.
The fallacy of his argument is that he believes the modifications to the XBox will lead to more sold. Even if that were true (which I don't think is true), will this directly lead to more legitimately sold software for the XBox? (which is where they make their money... a fact that I realize has been repeated a billion times on this board) So for him to argue that the modifications are, in fact, good for Microsoft is very weak. He compares them to the Lego Mindstorm products, which is a terrible comparison due to the fact that Lego's are made for the very purpose of creating your own work. The XBox business strategy is very different from that.
Important Note: Before I get 400 responses talking about bad business models, I want to make something clear: I am not saying it is a good business model, or that the laws should protect flawed business models. I am simply showing that the author's logic is failed in arguing that the modifications are good for Microsoft.
Forget the whales - save the babies.
A mod is the *diff* between the original article and the modified version, it does not contain IP, just pointers to IP. A mod isn't the whole modified version (which would contain IP).
You're entirely correct, in that there are definitely "honest" uses for the mod chip. And that I don't know the exact motives of the sellers.
But by and large, the mod chip likely uses pirated code from an existing chip off the Xbox board. I would be truly amazed, if the developers reverse engineered the needed chip, using completely legitimate means, completely "black box/clean room" etc. And the mod chip wouldn't be nearly as viable as a commercial product if it wasn't designed to allow playing pirated games.
If you had the skill to build your own chip that does everything the exisiting one does, in a clean room way, you could just as easily leave the copy protection code intact, and still make it capable of running Linux I bet. And you'd have a much better legal leg to stand on, in the process.
"Politicians are interested in people. Not that this is always a virtue. Fleas are interested in dogs." P.J. O'Rourke
The problem is that most cats have better taste than to use XBox debris for litter. I think you would have to either find a cat that dosen't care, or is very desperate to do his thing, or both.
Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
First, sorry for trolling but ...
"Last year Sony (SNE: down $0.30 to $41.95, Research, Estimates) forced a customer who had purchased its popular robotic dog, Aibo, to remove code from his Web site that would have allowed other users to program their pups to dance -- something not originally intended by Sony."
Sony has gone both ways on this issue, maybe they have learned, but I think not. As in any big company, one hand is not talking to the other.
...this CNN piece is rather thin, considering the history behind mods at large
How many years now have we been able to buy showroom stock automobiles, motorcycles, etc., that are ripe for modifications and changes? How much of a market for hot-rodding/racing exists today (huge) and how have the manufacturers responded over time (warranty trashed, but otherwise knockyourselfout)?
We need not look very far for precedent on this topic. You guys seem to think the world revolves around tech....it doesn't.
I don't think that the article is quite as enlighted as the poster would have us belive. The article seems to miss a subtle difference between the XBox mod chips and the Couterstrike mod for Half-Life. The difference is that in the HL-CS mod, the source code was made freely available to the public to use, though I would guess that there were certain licensing terms attached to it. With the Xbox mod chip, there was some use of MS source code, which MS did not authorize. Same with the dancing Abio mod. You are not allowed to plagerize source code, even before the DMCA that was a crime. If you want to add a mod chip to the Xbox, fine, that's not a problem, but if you make a mod chip by plagerizing some of MS's code, then you are commiting a crime, and if you sell that chip, with plagerized code, then I don't feel any sympathy for you when MS nails you in court. /. community would be in an uproar about somone 'stealing' the Linux source code. But when its the other way around its ok? No, get real, if you copy source code, you are commiting a crime, period.
Consider what would happen if we turned this type of thing around. Imagine that I was to take some of the Linux source code, dump it in my own program, and then sell that program. To start with, I have violated the license that allowed me to have that code. Second I have commited plagerism by copying that code. I should get nailed to the wall for it. Moreover, the
Necessity is the mother of invention.
Laziness is the father.
This stuff can be slightly confusing, as there are huge differences, legally speaking, between making/using hardware to modify consoles, and making software mods (additional levels, art etc) for PC games.
Mod chips are not popular with console companies. At all. The huge majority of them (based on my personal knowledge) are used for either piracy (obviously illegal) or playing import games (legal, but annoying to console companies that like to operate region coding systems. And yes, regioning sucks.) People who buy mod chips for other reasons (are there any apart from running Linux and homebrew gaming?) are not contributing much to the normal revenue stream, and might even be competing with it (producing cheap or freeware games and utilities. This becomes more of an issue when you start adding HDs and broadband connections).
Game mods, on the other hand, are great for the developers and publishers, they get lots of free (or nearly free, producing an SDK and doing a bit of patching) content and press, and guess what, everyone who plays them needs a copy of the game. Part of the reason that game mods are so good for the developers is that they have a lot of control. Read the license agreement on the SDK, they own any content you distribute for their game. Produce something offensive (or outrageously profitable), and they can take it all away from you. Obviously this would be a world of bad publicity, but they can still do it.
What would be nice for consoles is to
A)Throw away the regioning
B)Seperate the protection of copyrighted disks from the ability to read CD-Rs and unsigned code, both of which are pretty much essential for home development.
C)Produce a really cheap/free dev kit, possibly with some restrictions (ie, game can only be distributed for free or through console makers publishers). I have no idea how much they make through selling dev kits
This would get the benefits of PC game style mods and allow them to reduce piracy by drawing a clear line between enthusiasts and pirates (yes, they're often the same people, but it seperates the behaviour), making piracy less generally accepted and easier to attack legally.
Of course, when do that, people want more freedom, more customisablity etc, and pretty soon you end up with a PC (or at least an Atari/Amiga style "home computer")...
The true modders are the ones that create the mods. What if to rip an audio CD or DVD you just had information on the media's (and in the case of DVD the encryption algorithm) specs, and your standard Windows (or your platform of choice) API list and YOU had to write your own ripper from scratch? Code your own modchip? Write your own MP3 encoder? "Here's the concept, here is how the data is structured, now write the application."
Of course, it doesn't work like that... Once someone else has done the work, you can simply download some precompiled code and run it. Isn't that what script kiddies do?
I'm not trying to troll here, I'm just trying to throw out a different perspective. If everyone who modded or hacked just did a writeup about their findings and no one released any code (compiled or otherwise), would companies like Microsoft have as much of an issue? From past hacks like the Netpliance I-Opener (original BIOS code that allowed booting of any OS released onto the Internet), the CueCat (decoding utilities for almost every OS) and the PlayStation (Buy a modchip) it seems the mods only become a problem once they're trivial to implement by someone who otherwise would NOT have modded the device themselves.
Would the RIAA be up in arms if no one shared their MP3s that they made from CDs they weren't legally allowed to be sharing? If EVERYONE kept their MP3s to themselves, the "mod" of being able to rip and compress your music would be NO threat to the music industry.
Being able to change something you have purchased is a great power. In the wrong hands, it can and WILL be misused.
This is probably an unpopular message here on Slashdot, so I'm going to check that Anon box down there...
I have to differ with this conclusion. If one were to completely "clear room" a mod chip, building an entirely new BIOS from scratch, you certainly could not "leave the copy protection code intact", you couldn't have it at all. And the DCMA would make it illegal to understand the copy protection mechanism well enough to duplicate it, as you had to in some way reverse engineer it to duplicate it!
I'm an American. I love this country and the freedoms that we used to have.
and compares it to:
As an investor, it's a matter of money to him. All he can see are $, and does not care that the SAME thing is done by the "knock off" company and the customer. He misses altogether the absurdity of outlawing modifications to one's own property because he has believes the DMCA was made so that big companies can make more money. Oh yeah, he's right about that. Your rights are not important to him.
You seem to have bought into that slavish logic too when you say, "a chip, that likely uses copyrighted code in the chip, that's primarily designed to allow pirating of games for the Xbox." First, likely is weak stuff even if you buy the whole copyright gig. Second, "pirate" is a silly word to use for copying your own games, even for mass publication of someone else's games. Copyright violation is not murder on the high seas. Third, suppose I did take M$ BIOS and put is a little patch that defeats M$'s silly "use dis box dis way or no way" code? If I were to sell it, would I really be violating M$ copyright by publishing it? Can you really compare this to a book or other human readable copyrightable works where both the modified and unmodified versions can NOT be used at the same time? In boat design, it's called a splash - you take your competitor's boat make a mold of it and then mod the mold - poof, it's your boat. Think about it! Copyright has gotten way out of hand when it's being applied to what is acutally a machine part so that other parts can not interact with the machine.
The DCMA is an evil and unAmerican extension of copyright. Outlawing tools that can be used to circumvent copyright protections makes the tools of publication illegal. Obviously, a printing press can be used to print other people's work. Yet protecting the rights of Americans to use printing presses is what the first amendment is all about. This whole business of "licensing" to do things to your own property or say things is outragous.
Friends don't help friends install M$ junk.
You can do whatever you want with the X-Box hardware, it is your Hardware. You bought it, it is now yours. You can even resell it without getting sued for piracy and other EULA crap. You can't copyright hardware cuase it can't be copied, only manufactured, that's why you don't need licsense agreements for harware. There is no "good-faith" agreement with hardware (i.e. a EULA is a "good-faith" contract to a court of law, between you and the software manufacturer).
What you CAN'T do is run MS X-Box games and other MS Software on a Mod'd X-Box, that violates the terms of use of MS software. Which is why they don't want you to Mod-Chip-It, becuase then you are not legally able to run X-Box games on that console.
It has nothing to do with Linux. If you could get Linux to run on an X-Box without mod'ing the bios in some fashion...MS wouldn't care, becuase you could still legally run games on it. They are trying to make they're draconian licsensing more legalease by adopting this stance, in case they have to go to court.
The above is not legal advice. That can only come from a qualified attorney who is familiar with all the facts and circumstances of a particular, specific case and the relevant law.
Well, here Lego Mindstorms story is not being clearly covered...
When Mindstorms came, Lego was only willing to deliver a little more complex toy for older kids (~12 years old). In their minds, this was just an extension of Technics, nothing else. But then it came the surprise. Some crazy hackers broke into the robot and realized that it had a relatively powerful chip inside. And some realized that this chip was in accordance to some MIT basic theories on Robotronics. And that made a boom of all kinds, even US Air Force had one guy porting Ada to Mindstorms.
Meanwhile sales were not looking so good. As far as stories go, Lego planned to make a small launch of 10000 units and forget the matter. At that time they saw what hackers were doing and started the get mad. Back then there were a few articles with disgruntled managers claiming that hackers were hurting Lego by violating its property rights. There were even some voices that hinted about Lego preparing a run to courts. However, this mood suddenly stopped. Why? Because Mindstorms sales hicked. And Lego came to create three robot versions and sell some 100000 units.
Frankly, as I could see over one shop nearby, it was not 12 year-old kids that helped Lego in this. It were hackers. The clerks told me that they tried hard to sell two units, but, not even the big daddy with golden rings and buckstuffed pockets was willing to buy such a toy for his kid. Absolutely no one was interested on it, except two weird guys. One was some middle-aged guy from some institute, the other was me who is also not a teenager. Interesting to note that my box was gaining dust on the shop for some 6 monthes before I bought it.
The robot is some marvel. You may think it is crazy to play such a thing, that an adult should have much more important things to do. Wrong. Try to run over the deep bottom of programming a $200 robot and you may realize that there are a few things that make you look as a teenager in front of his first Z80, typing its first BASIC program. There are a few things on robots, which are outside the scope of your usual programming skills. Before you try, programming Mindstorms may look simple and stupid. But, when you see the robot going nuts or breaking his leg, you realize that you still have something to learn.
Presently, Lego is still fighting with that brief lack of vision, however, its support over the hacker community has been slowly rising. It were all those big kiddies, some with little kids who barely understand why daddy/uncle also plays Lego, that made the Robot a success.
Thanks to the Clean Air Act, most car mods are illegal.
So Sony is the good guy to independent developers and engineers now?
Chip a Playstation, Go to Jail
Sony vs Modchips
Sony Uses DMCA To Shut Down Aibo Hack Site
Sony Crushes UK PS2 Mod Chip Developers
Connectix VGS PlayStation Reverse Engineering Stands Up In Court
Bleem! Playstation Emulator Will Ship
Judge to freeze Connectix Virtual Game System (VGS)
Lik-Sang.com is apparently slashdotted. Ironic
move along, nothing to
(Fort Worth TX, AP)... effective immediatley, Radio Shack will cease operations and all employees will be sent home. Radio Shack has been sued by an alphabet soup "Who's Who" of companies for selling what they have dubbed "Hacker Parts" in the form of diodes, resistors, and other "items that most people only use to [pirate] game consoles and satellite television signals." Radio Shack's Board of Directors was not available for comment. It is widely believed that they are being held in anticipation of pending charges for violating the Digital Millenium Copyright Act (DCMA) by selling basic components which could be used to build a non-region encoded DVD player, or could be used to modify any of several modern game consoles into doing something more than the manufactuers intended them to do.
Tivo should have been mentioned in this article. It's quite a give and take situation between Tivo, Inc. and the tivo-hacker community. On one hand, they didn't object to an ethernet card being un-officially added to the unit so that users could bypass the daily dialup. In fact, they started officially supporting the hack in the newer (3.0) versions of the software.
Yet at the same time, they strictly prohibit mpeg streams being extracted off the hard drive. Popular opinion has it that one or more established Tivo hackers have the ability to cleanly extract data, but Tivo threatened that they'd stop being hacker-friendly if the code was ever released.
There are a couple of small groups out there currently trying to extract data from the Tivo, but it's not an easy, 100% reliable procedure.
I think this is a more interesting question than everyone else who has yet responded to the thread.
First of all, even a literal quotation with certain small twists in a serious work has been accepted as "satire" by U.S. courts. The question is, when the work infringes commercially with potential profit in the same target audience market then the work is no longer considered satire. But satire is some of the most protected speech in the U.S. (unless it is directed against judges or law enforcement, which gives the authors a much rougher time.)
Second of all, the fair use doctrine of the Berne convention and U.S. law allows the extensive literal reproduction of and derivation from news articles. Many nonprofit and commercial sites take advantage of this fact. You could claim that a changed conclusion results in a derivative work, even if you copied all the quotes and facts verbatim.
Third of all, every single reporter in the world LOVES it when his or her work shows up in thousands of email inboxes, even in edited or truncated form. The only real problems in this realm occured when freelance work with limited publication rights started ending up verbatim in LEXIS/NEXIS, which was a big messy lawsuit around 1995 or so. If anyone is losing anything in article redistribution, it's the publishers, not the reporters, and even the publishers in practice acknoledge that the free advertising from widely-disseminated quality work is worth a lot more than the possible market value loss.
Fourth of all, I think this is a remarkably good idea. Why don't you do it and ask the author what he thinks of it?
I have a feeling that there is more to the question than was meant to be in it. An interesting experiment awaits!
Or at least close to bingo. If I mod a texture on a UT level and *distribute the level* I am a pirate.
If I distribute the *texture* with a routine to install it in an existing UT installation I have in no way violated the UT ip.
Similarly if I rip a copy of a picture of Bill Gates from the Microsoft website, draw a mustache on it, and redistribute it, I *may* ( yes, only may) be guilty of violating their ip, but if I sell you a Sharpie(tm) with directions on how to add a mustache to Bill's picture I absolutely am not. My instructions are *my* original ip.
It's called *copy*right people. Copyright. Not "total control"right.
If you don't want people to fuck with your hardware there's a simple way to prevent it . . . *don't sell it to them.*
KFG
OK -
lets examine some products similar to the X-Box. Your cellphone, a central office pbx, a game cube, a PS2, your cable box (or Dish network reciever)
How legal is it to hack a cell phone so that you can make unauthorized use of their network (note, I'm not asking how easy)? How about a PBX from Cisco?
I'm just playing devils advocate here - but while you may _own_ the box, I think MS has a vested interest in protecting the internals of the X-Box, and in attempting to keep it secure (keep it secret, keep it safe) - as their goal is the usage of the X-Box as an end-point of a network.
I also think it's relatively silly to waste time running Linux on one of these. Not to mention the time that MS is wasting going after the (at most) 1% of X-Box owners who are doing it. Hey - if you enjoy the challenge and hours that could be better spent constructively - then more power to ya.
PS: How come people aren't bent over the whole Game Cube thing? Where's the outcry about not being able to run this or that on it? BAH. Your OS is not a religion, and you're better off not being a brainwashed free software ideolog.
What if my XBox breaks?
Would I be allowed to dismantle it and reuse the parts? Maybe make a fish bowl out of it?
I think that those from MS would say NO.
I don't think they would even what me recyclilng it? I wonder, do they have a reclaimation department?
Screw the xbox and the horse it came in on. I am much more interested and have been for some time interested in modding the RCX. Sony didnt like piracy mod-chips -but they have ported linux to the PS2 themselves - a damn good version too - similar to redhat. The PS2 does not make a great machine to run Linux on, and I doubt the XBox does too. But what sony are encouraging are developers for future. Of course if they were to open up their libraries, sell the hardware at a profit(yes most consoles are sold at a loss) - maybe they could enjoy the runaway success vavle's half-life was and the RCX enjoyed. I stopped buying lego for many years, and left t in an old cupboard. It was only when I saw the RCX and what I could do with it and NQC that I bought it and got back into Lego. Now I am willing to spend huge amounts of time- making models, designing robot circuits for mods, coding in NQC. And I SPEND MONEY at the Lego stores, at Bricklink, on eBay.
Personally I think Microsoft should have used their "Embrace and Extend" strategy(although it has been sinister at times) than stamping like a beast. I understand that every X-Box is sold at a $120 loss - fine then sell software/manuals and hardware(at a profit) for the modders. Like parallel/network cables, a version of visual studio.net created for the X-Box, Controller/Memory port manuals etc. There is a market if they target it correctly-and they could gain "a fanatical following" instead of so many fanatical enemies.
OrionRobots.co.uk - Robots From sol
I would like to call a moritorium on Slashdot linking to itself. Its cheap and defeats the purpose.
I'd say it's entirely their perrogative too. Valve opened their tools up, and that was their choice.
"Politicians are interested in people. Not that this is always a virtue. Fleas are interested in dogs." P.J. O'Rourke
This being said, under these circumstances we can understand why companies are reacting. And yes you can teach your aibo some new stuff and you can even sell the programs you make for aibo if you respect Sony's License Agreement.
You don't believe Microsoft about anything, but as soon as they say "Oh gee, these X-Box's are costing us a lot of money and we're losing our shirt", you believe them.
What kind of fool are you?