Unmaking The Game
Teknogeek writes "Player2Player has just posted an interesting article concerning the massive amounts of platinum being sold on sites like PlayerAuctions, and how it might have been obtained. Quite an interesting read, to be sure!" This is in Everquest, BTW.
Pre-SoL I read a stat from sony that said they finally reached the mark where there was 1,000,000 platnium dropped by monsters (both in straight money, and things you sell to merchants, discounts all things sold to people). So people who have been playing since '99... its reasonable to have more than thier fair share of that plat (I would estimate 10,000 active players per server or less, if you were wondering).
Because that money can buy items that can make a decent amount of money on ebay.
EQ money is just a few steps away from some real nice auctions.
Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
The guild I am in has over 1 million plat in the guild bank. We kill monsters in game that drop items that sell for up to 400K for ONE item.
So FYI, it is not hard to amass 3 million plat over an entire server. You don't need some NON-exsistent exploit to do it.
I used to play EQ (cancelled my acct just under a month ago). I witnessed the price changes over the time that I did play. I don't really find it all that disturbing though, and it's nothing to get upset over. I played PvP so my experience may be different from bluebies'. On SZ there are enough people who couldn't take the heat of PvP that the economy doesn't get shaken up too much.
Market saturation and subsequent boredom of players I think has to be two reasons that Verant keeps releasing expansions. If you don't give people new and exciting things to do they will get tired and quit. There are drops now that are so rare and that so few guilds can obtain that the same power structures are maintained. By this I mean basically that the mass of goodies have shifted down with newer sweeter pieces filling the top. EQ has changed A LOT from its inception, but this isn't a necessarily bad thing. I know people that pay rent and make good money playing. Of course they don't do much of else though. EQ can become a JOB, and it's everyone choice whether to do so.
So if you are quit bitching. So what, something that cost you a bunch of pp a month ago you can't sell for chicken scraps now. You still used it and there is always ways to make the money back. Let's not forget also that this is a GAME. For most of us who play(ed), we did it for the fun not the RL cash.
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The Everquest economy will go bust in ~2 years. This calculation is based on a recent article in the respected Economic Theory journal. Also, for all you lawyers out there, can't this be considered making counterfeit money under U.S. criminal law? I think someone should report this.
And this is effecting the economy. Items that used to not be sold are being sold but for prices unobtainable w/o the use of macroing. Items no longer go to the most worthy but to the people who macro or use the various other exploits which exist, (and which VI is aware of as they are of macroing). No longer is skill the determining factor but instead cheating.
But VI/SOE(Verant Interactive/Sony Online Entertainment) have given up on the game. They have an expansion due out next week and most conclusions are that it will be the last for Everquest. Everquest 2 is in development and has been for quite some time. While it is possible that the lack of response to the multiple exploits that have been divulged to VI/SOE is due to the cramming required to release a non-buggy expansion on time, (something the company is not known for), it is also possible that by allowing corruption of the economy along with the loss of customer service that has been identified recently VI/SOE is sinking it's own ship in the hopes that those on board will be forced to swim to one of its newer games, (at higher prices and even more 'alternate' - read pay for power - payment plans).
I am very disguisted with VI/SOE's treatment of it's players recently. Things that were 'against the Vision of the game' have been introduced to ring more cash out of the game. Things such as name changes and server transfers. The Fanfaires that used to be solely run to foster community in everquest are now run instead to make money for the company. I am part of the staff at one of the largest everquest message boards, (currently 37594 registered users). We have an active staff of 10, 9 of which are able to attend this FanFaire. We were originally told by the person in charge of Fanfaires that we would receive vendor badges for the Fanfaire for all our members free. We all made travel plans including a person flying from Germany and another from Britian in good faith. The next email we get back, which we believed would be a confirmation of our badges and table, stated that giving us badges would cost the company 1000 dollars and that we would only receive 4 badges and the table. At 85 dollars per badge, there are those of us who cannot afford it. We are hoping to relinquish such things as the meal in a possible compromise, but the clear backpedaling on their openness to recieve us has definately hurt us since many of us had already spend hundreds on the flights to get us there. It's just another example of the company squeezing money from a product and at the same time killing it to benefit it's next product line.
I do security