Rendering Software Used In LoTR Goes Open Source
donglekey writes "The software used by Weta to output scenes to be rendered on the LOTR trilogy has been made open source under the Mozilla license. Called Liquid, it outputs from Maya to any Renderman compliant renderer. This is extremely good news as it may quickly become a standard in high end 3D, as well as greasing the wheels for Aqsis, a GPLed Renderman renderer."
I fail to see why this is such a big thing. Most production houses use MTOR, which is bundled with RenderMan Artist Tools. You still have to use Maya and Renderman. This is kind of like having a Ferrari that uses 130 Octane fuel, and you proclaim you've invented a new type of hose to get the fuel from the pump to the fuel tank. But it's still just a hose, and the Ferrari and the Fuel still do all the work.
Open source and Linux gets the graphic geeks of the apple community on the open source train...
I don't know why you were modded down...
Anyway, what gets me is that Linux and open source are getting all these 3D tools, but we don't even have the 2D tools necessary to operate a prepress environment based on Linux yet.
So we have Gimp and Killustrator (or whatever they changed the name to after the lawsuit)... Gimp can't work in CYMK colorspace... I havn't tried Killustrator, but I doubt it comes close to the similar Adobe product.
We have nothing that does what Quark does... we have a barely maintained OPI daemon, no open source trapping software that I am aware of... etc.
The 2D prepress industry is probably many times larger than 3D... Why don't we have better software?
I've had enough abrasive sigs. Kittens are cute and fuzzy.
Nope. This is a parallel operation. As soon as one part becomes open, those most interested in that start working on improving it. (I'm not claiming this is easy or quick. Merely that it starts happening.)
... it's too much for anyone to hold the entire thing in their mind.
Simultaneously, the next tool that is needed to extend the chain of tools (possibly more than one) starts being worked on by those who are most interested in THAT.
At some point the chain of tools becomes complete, even though much of them need more polish. Then some people start using the entire chain of tools, so any glitches in the interfaces are worked on.
Then you just keep on improving everything. Well, differnt groups are improving each of the parts
This keeps on forever, or until only maintenance is needed.
This whole process can happen faster if commercial entities subsidize it. But the licenses MUST ensure that the entire chain remains forkable at will.
I think we've pushed this "anyone can grow up to be president" thing too far.
It's a stylistic choice. Pixar work is the tromp l'oeil of animation, where extreme detail is the norm. There are other styles. Shrek, a Dreamworks product, was also all-CG, but definitely didn't have the Pixar look. The Shrek team struggled with how photorealistic they should be; they ended up backing off a bit from photorealism. Final Fantasy, all CG from yet another team, had a totally different look from either Dreamworks or Pixar. Sadly, that team broke up after the picture flopped, due mostly to the bad plot.
Pixar/Disney has good stories. If they didn't, the rendering couldn't carry the film. Compare Lucasfilm, where the story and acting are weak, but the production design makes up for it.
I doubt that "the desktop user" is really the audience that the author has in mind.
That is, of course, unless rendering massive feature-film CG effects has become a cool thing to do at home.
That is the crux of the matter. It will only be a year or two before home computers are powerful enough for people to render home-made movies with CG effects to rival that of the latest Hollywood blockbusters.
With GNU/Linux, Blender, Liquid, Aqsis, Wings 3D, Film Gimp, Cinelerra, and other free software packages it will soon be possible for individuals to create feature length movies of blockbuster quality (though likely with much better story lines than much of the tripe eminating from Hollywood), and to distribute those movies on-line either as DVD iso images or xvid (mpeg4) avi files for world consumption.
A popular audio-video culture, where hobbiests create and share movies with one another the way free software enthusiasts do software today.
Suddenly Jack Velenti's rabid approach in trying to make it impossible to distribute content, any content (even your own) via the internet starts to make a lot more sense, doesn't it. They've grown used to the money and power that comes from controlling the media we see and hear, and nothing galls or freightens them more than the thought that we might have the freedom to ignore them and go somewhere else for our entertainment. This is why the RIAA seeks to destroy P2P, and it is why Hilary Rosen and Jack Valenti want to turn every home PC into a governance police device (Microsoft's willingness to accomodate this has to do with their desire to displace the RIAA and MPAA as the gatekeepers of modern culture, such as it is, but that is a tangent for another day).
The Future of Human Evolution: Autonomy