New Starcraft: Ghost Trailers
Bobartig writes "Blizzard Entertainment has put up gameplay trailers for their upcoming console title, Starcraft: Ghost. It looks hot. It's available both in both Quicktime and DivX, with plenty of mirrors."
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Its a third person shooter, not first, and although Nihilistic is doing most of the work, Blizzard is still watching it closely.
Also, Nihilistic was started by a group a programmers that left Blizzard after working on StarCraft.
Direct download link for DivX, worked for me:
_ Gameplay2002.avi.zip
http://www.nforcefiles.net/afilesa2aa/movie/Ghost
Actually, this is a console only game. They mention Linux on the download page, because divx can be played in Windows or Linux (Yes, I know it can be played on Mac, too...but that's what quicktime is for)
The QuickTime version is in Sorenson format, as I suspected before I even downloaded it. If it was in MPEG4, it would have been about the same size or smaller than DivX, since MPEG4 and DivX share the same video codex, just differing in audio format.
Took me a while to get the QuickTime version, though. The mirrors weren't working, save perhaps File Planet with its mandatory registration, and I couldn't reach Blizzard's own FTP server with a browser. I used a stand-alone FTP client instead to download it.
"Common Sense Ain't" -Unknown
looks like a solid snake affair but with jubblies.
Blizzard currently denies any SC2 plans but if you finish Warcraft 3 on hard, you'll see some Space Marines, some Space Orc-Flamethrowers and alot Zerg Hydralisks, all running in the WC3 engine. They are shooting and killing each other, so I assume that it won't take long to do Starcraft2, as the engine is ready and even some models are already done .
Quod in aeternum cubet mortuum non est,
Et saeculis miris actis etiam Mors perierit
Considering that every single game that Blizzard has released for PC has also come to the Mac, if by some chance it does come to a computer, Mac gamers won't be left out in the cold. Indeed, Blizzard's last two releases have been simultaneous for the Mac and PC, and even shipped in the same box using the same CD. Blizzard has their own in-house porting team, and in interviews often raves about how simultaneous cross-platform developement finds bugs on both platforms a lot faster then does working on one platform. (Not claiming this is true, just regurgitating what's been said.)
My English teacher once told me that two positives don't make a negative. Two words for her: Yeah, right.