Helix DNA Client Source On Oct 29
nexex writes "Real's Helix DNA Client's source will be released on October 29. The Helix DNA client is available through both the RCSL and the RPSL licenses. More information on these licenses at their licensing page. Intial platform support is planned for Win32, OSX, and Linux. More technical details available here."
Through the assistance of the Xiph.org Foundation, the Helix DNA client will supportthe Ogg Vorbis audio codec, to provide a complete open source streaming audio playe framework.
Not entrirely free? Well it's not open either.
The open formats it supports are already out there, they've kept the useful ones, Real Streaming support as binary only.
It's also crippled, in that it doesn't support SMIL, so the fancy type of streaming done right now with real (pictures, and text with your video) aren't possible.
According to the specs:c h/client .html
https://www.helixcommunity.org/content/te
the RealVideo and RealAudio parts won't be opensourced. This really sucks, I'll stay with MPlayer.
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... for the rest of their plans to be completed.
a lText
From the site:
Standards-Based A/V Data Type Support
The Helix DNA client will contain support in source code form for the following data types:
MP3
Narrowband AMR
H.263
In addition, binary-only support will be provided for:
RealAudio G2
RealAudio 8
RealVideo G2
RealVideo 7
RealVideo 8
RealVideo 9
In the future, RealNetworks may be able to release support for:
SMIL
JPEG
GIF
PNG
PCM
AVI
WAV
AU
Re
RealPix
Right now, I'll stick with my media "toolbox" and see what the "Swiss Army Knife" looks like when it's done.
over the years. The worst and I mean the worst part about it is you always have to triplicate or quadricate your work because if you leave any kind of browser or platform out whines will be a calling from the peanut gallery.
Years ago we used real, but then real started bloating the crap outta their player with nagging popups and BSOD, so people started wanting windows media more, since it was installed in the OS and didn't require a seperate download. Problem is, most people in the publishing industry use macs, so we had to do quicktime too. Right now anytime the boss says "Do some digital video" I go "Ugggh!" because I have to do work to deliver to 4 different platform.
Which is why this statement caught my eye..
The Helix platform will provide a single solution for all your digital media delivery. Currently, three disparate digital media architectures power 90% of media consumption. To maximize audience potential, enterprises and service providers are often forced to support all three platforms, including separate operating as well as development costs for each platform. This wastes time, money, and resources that could be better spent elsewhere. The Helix platform services all three of those architectures, today!
So no more jumpin hoops between 6 different applications to make content? Thats fucking bitchin as hell!!! I've been using linux lately for both firewire and BT878 capture, and although the editing tools don't compare to premiere or virtual dub, the reliability of the capture is so much better than it was in windows, I can't look back. Helix looks to be an alternative to getting a lot of work done all at once, instead of application hopping. (Which sucks)I see Helix doing well, i'm going to fuck around with it today if I can. Anything that gives me more time for pr0n and counterstrike is priceless.
I was about to post a comment saying "Okay, this is interesting, there's some project that is going to try to make a cross-platform media player, that's a nice goal, and great for linux users, but Quicktime already does anything i want it to. What can this do Quicktime can't?"
Anyway, i'm really curious how much they'll commit themselves to this. I can at least tell they are still going to keep their crown jewels-- the RealAudio/Realvideo codecs-- to themselves-- from the faq:Meh. Still, though, even if the codecs are going to be black boxes in this Helix system, how close to them can you get? In the past, as far as i can tell, Real has always licensed its realmedia-embedding APIs such that anyone who gets to use them has to agree they will never use those APIs to create a program that will convert from Real into some other format. But if they're open-sourcing a media system that plugs into the realmedia codecs, then that would imply that it would be relatively easy to create something like a RealVideo streamripper, or a RealAudio-to-mp3 converter. Are they going to try to prevent this? How? Does the license give them the ability to do this? (I'm really sorry, but i haven't even attempted to read those licenses yet. As you can tell from my frightful spelling, i just woke up, and there's no way i will be able to parse legalese right now.) The FAQ says their license is "like" the GPL, but says it has different patent language (unsurprisingly) and says something confusing about "folding back" code that sounds vaguely NPLish.. I will be VERY interested to see what RMS' comments on it are.
Anyway, this should go somewhere interesting. It would be nice if MPEG4 over RTSP could become the worldwide streaming media standard, but RealVideo with an open-source media platform wrapped around it wouldn't be *too* bad. At the least y'all linux people might finally get a *REAL* generic media layer API
Irritable, left-wing and possibly humorous bumper stickers and t-shirts
Not quite as good as your thinking. The Helix Producer is only capable of producing only Real codec content. Helix Server can however serve/work with encoders for real, windows media, and quicktime. This will help consolidate your servers (good thing) but you will still need multiple encoding platforms. bart
I'm the Helix Community Coordinator (though I'm getting many complaints for my self-chosen wimpy title...suggestions appreciated).
Basically, what's interesting about this is that it's a generalized architecture for any datatype. So, while it's true that there are many MP3 players out there, there's few which are able to handle multiple streams, mixing them with other audio sources, adding in multiple video sources, and hey, throw in some JPEGs, GIFs and Flash while you're at it.
What we're releasing on October 29th won't look very sexy from an end-user perspective. We're basically putting out an engine that'll do all of that stuff with the right plugins. However, it's a down payment on much more. We hope to soon ship support for SMIL, JPEG, GIF, etc.
In the meantime, the technology we're releasing is nothing to sneeze at. I think a lot of the stereotypes about the RealOne Player will be dispelled with the code that we ship. Please take a look, we think you'll like what you see!
Rob
(who's now realizing that he's declared open season on himself for soliciting title suggestions)
We're not shipping the actual SMIL file format just yet purely due to time constrants in getting the code released. Taking proprietary code public is not an easy task, and our engineers have been working around the clock to release what we are releasing. We'll hopefully follow up with the actual SMIL code in a later release.
Rob Lanphier
Helix Community Coordinator