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The Future of PC Gaming

Warrior-GS writes "GameSpy has two new articles up talking about the Future of PC Gaming. The first talks about the The Future of PC Game Engines, talking to Tim Sweeney, Chris Taylor, Stuart Moulder and others about everything from physics to lighting to AI. The second is an interview with Peter Molyneux about his areas of expertise and what lies ahead. The series will continue next month with a look at the Future of User Created Games and an interview with Warren Spector on PC Gaming's future."

6 of 290 comments (clear)

  1. Games of the past by Evil+Adrian · · Score: 5, Insightful

    Does anyone else miss 2D scrollers like Super Mario 3 or overhead adventure games like Gauntlet? I have grown so weary of 3D shooters, I wish somebody could offer a decent 2D game that engaged my brain.

    --
    evil adrian
    1. Re:Games of the past by Pxtl · · Score: 5, Insightful

      I agree - in retrospect, the genre was never really explored. If you look very, very hard you can find a handful of real gems in 2d, but most were just Mario clones (good god, how many games involved jumping on the baddies?).

      For the last word in Mario - look up Jump'n'bump. Cute little bunnies stomp each other's heads and explode into bloodnguts.

      For 2d games - Liero (worms 1 on 1) and its clones - the original is still the best. NiL is its abandoned (and unfaithful) Linux online version. I hope someone will pick this back up.

      Abuse (and the open-source version, FrAbs) is the best thing out there for online 2d action - imagine a hyperfast Quake as a side-scroller. There is deathmatch, and FrAbs promises CTF soon.

      Metal Warriors - The rarest, most awesome title for the SNES - 1-on-1 deathmatch splitscreen sidescroller with really, really innovative robots.

      For the PC - Z - An RTS with a fresh approach to the genre - its paced more like an arcade game then an RTS. Scorched Earth - come on, this was just cool.

      There were a lot of really good platformers and side-scroll games right up until Super Mario came out. New innovations didn't arrive until the genre was dying, and then it was too late - 3d took its place.

    2. Re:Games of the past by Pxtl · · Score: 5, Insightful

      I have actually been really really freaking disappointed with the lineup for my gameboy advanced. There's really very little besides Pokemon clones and sidescrollers. I was hoping people would take better advantage of what is really a handheld LAN (finally you can conceal the screen from other players) to make some innovations. I want Spy VS Spy, and Metal Marines, and Metal Warriors, and Z, and StarCraft, and old flight sims and suchlike. The only games that even hold my interest on the GBA are the racing games and the FPS games. Even the puzzle games are kinda weak compared to some of the PC titles I've tried.

  2. Mmmmm...new game engine by fobbman · · Score: 5, Insightful

    What are the game producers going to do when they finally get to the point where the games look like real life, but still have the entertainment value of the movie "Glitter" or "It's Pat"?

    An exquisitely rendered turd is still a turd.

  3. Advanced graphics != good graphics by weird+mehgny · · Score: 5, Insightful

    It has become common belief that the better tech, the better graphics. It's simply not true. There's much more than a technological aspect of graphics in games, there's also something called aesthetics.

    SNES era games come to mind. Games like Zelda 3 and Super Metroid had wonderful graphics - they are in low resolution and in few colors when compared to today's games, but the design work is excellent.

    I have no doubts that DOOM 3, for example, will have a great combination of technology and design. My point is just that graphics aren't bad just because they're old!

  4. Good ol' Days Syndrome by Torgo's+Pizza · · Score: 5, Insightful
    I'm already seeing a bunch of messages talking about the games they used to play in the past and how great they were. There seems to be an equal amount of posts complaining about what their vision of the future should be.

    Funny thing is that I've seen these same articles and the same reactions for over twenty years know. Ever since Bill Kunkel et al started the first video game magazine, there always has been articles with a prognostication about the future of gaming and how crappy the games of today are.

    It seems that the future articles state that: the games will be bigger, faster, have more features and be more realistic and interactive. The complaints seem to be the games of today lack innovation, have no plot or substance and have poor quality. The best articles have a up-and-coming game designer revealing the latest and greatest and a wily veteran designer with a "return to the basics" mantra.

    Do yourself a favor. Next time you see an article with the "Future of Gaming!" title, just read the above paragraph which will sum it all up neatly for you and you've saved ten minutes of your life that you can now apply to playing Vice City.