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4th Annual NetHack Tournament

fatquack writes "The NetHack tournament season is upon us once again. /dev/null's Fourth Annual NetHack Tournament has just opened. As with past years, the Tournament is open to anyone who'd like to play. We're also open to anyone who'd like to volunteer to run a game server since, though we have a T1 hosting the main game server, play can be slow across the transoceanic links. devnull.net is a loose association of networking geeks, unincorporated and noncommercial. We just do this for giggles; we make no money from this other than what folks feel like donating. The prize structure going in, as we're always open to suggestions to change this during the Tournament, is: Prizes The "standard" prizes will go to: Highest Score 1st, 2nd and 3rd Highest Score in each class The "additional" prizes will go to: Most Ascensions Lowest Scored Ascension This year's Tournament will begin with servers in California and Oregon, but with servers in Colorado, The Netherlands and Australia hopefully coming online in the first few days."

3 of 179 comments (clear)

  1. I don't understand what's up with Nethack by CanadaDave · · Score: 5, Interesting

    Can someone please tell me honestly why I should start getting into Nethack? I mean I've clicked on the icon a few times and tried it out but it didn't seem that interesting. I mean, what I am trying to say is, does it get better, more interesting? how many levels are there? What else can you tell me that will make me want to take up this seemingly lame game.

    1. Re:I don't understand what's up with Nethack by Sancho · · Score: 4, Interesting

      I have ascended (beaten it) as have two of my friends. It's difficult, and can take weeks. The number one problem I see when someone new plays nethack is that they try to go too fast. Take your time. It should take a week at minimum to finish a game. I consider that a speed play. To finish the game you have to be extremely careful.
      One of the most fun and challenging aspects is identifying items. Sure, you can look for scrolls of identify, but even then you're unlikely to have /those/ identified! Trying to figure out items by the way they interact with the world and without using them in a way that they can blow up in your face is one of my favorite aspects of the game, and almost a necessity unless you are very lucky early in the game (Book of Identify or a couple of scrolls).
      There are sites devoted to "spoilers" for the game. These sites detail the way object interact with the world. For example, if you engrave something into the floor with a wand, usually something non-destructive will happen. By knowing the message a fire wand gives, for example, you can rule out whether the random item you find is a fire wand. Similarly for just about all item types. Also, once you find a shop, you can have a general idea of the power of an item by attempting to sell it.
      Once you get a large number of items identified (either by truly ID'ing them or by marking them when you find out what they are) you can begin really gearing yourself up. Eventually you'll find a wand of wishing (there's always one at least) with which you can get some real protection and be more daring.

      I used to be addicted to the game. I came close to ascending a monk, and I did ascend a couple of Wizards (cheesiest class, imo), but you truly must take your time or else the game will be nothing but a frustration.

  2. Mysterious Dungeon by moronga · · Score: 4, Interesting

    Chunsoft (the people who make DragonQuest / Dragon Warrior) have a series of "Mysterious Dungeon" games that are rogue / nethack games, with spiffy graphics. The purists out there probably cringe at the thought of bitmaps (the latest ones are in 3d!) but the gameplay is basically the same.

    It's really amazing how much strategic and tactical complexity you can get out of simple rules and a huge number of items and monster types.

    The most famous one in the US is probably Chocobo's Mysterious Dungeon, published by Square. Typically, these games get ripped apart in reviews by idiot videogame writers who don't understand the first thing about good gameplay. They have a really loyal following in Japan, though.

    Check them out if you have a PS1. Chocobo's Mysterious Dungeon and Toruneko's Escape are available in the US.