Article about The Lord of the Rings MASSIVE Crowd
TheOneRing.net has posted an article going indepth about LotR CGI, and specifically the rendering of extremely large crowds being done byWETA Digital. With the special edition due out soon, and TTT coming out in december, well let's just leave it at "Yay".
Purchase some of the servers used to render the CGI in the first LOTR movie here.
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The article mentions that in order to support such a complicated undertaking -- each character has anywhere from 100 to 8000 behavioral logic nodes to govern its behavior -- the creators of Massive used fuzzy logic to make their creations act.
As far as I understand, fuzzy logic -- using probabilities instead of binary values -- has been given the shaft in most of the computing world. People can't wrap their heads around a concept that's termed 'fuzzy', no matter how solid the mathematics behind it are. Maybe this sort of accomplishment will open new doors for research involving fuzzy logic in computing systems.
It did leave a good bit out, but you can't expect anyone but true fanatics to sit through 6 hours per movie to ensure every bit was included. The additions/adaptations for Arwen's character are understandable. I don't really miss Tom Bombadil, though. He was a fun character, but he didn't have anything to do with the story. Ultimately, he was a sidetrack, a lead-in to a book that was never written.
I know I'll catch a lot of flak for this, but here goes:
I really enjoyed the books, and would not even begin to compare a movie to them for the wholeness and the granularity of the story. Even so, the book offers unfair advantages. Tolkien can say "his eyes flashed" and you make it happen, which is why turning a popular work into a movie is so difficult. Peter James does a great job with the material. I particularly can't wait to see the Ents, as I would like to see a tree that wasn't a tree.
Moving into the dangerous ground, Tolkien wrote some great work, but his books require great imagination to fill in the holes. Tolkien's time scale was never very concise(on the mountain, turn around, in the mine...) and the spaces in his book sometimes leave you wanting for some accounting (Frodo suddently ages twenty-seven years without any significant events?)
Don't get me wrong; I love the books, and the story. So don't shoot me.
That what was all this school was for... to teach us how to solve our own problems. -- janeowit
$15K, though. Avid uses the Macho Pricing Model: if it's expensive, it must be Professional. Avid really bought Softimage from Microsoft because Softimage was coming out with Digital Studio, a compositing package which threatened Avid's overpriced compositing systems. Avid never really seemed to want the 3D business. There was a big exodus from Softimage when Microsoft sold them off. Softimage XSI came out years late, and meanwhile, the industry mostly switched to Maya, which is $2K for the base package (and free for a version that stamps giant logos on everything).
Actually, the first really good crowd behavior engine used in a major motion picture drove the baby 'zillas in Godzilla. Unfortunately, the company that did that job went under shortly thereafter.