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Multi-Display Graphics Suites Compared

Bender writes "There's an interesting comparison at TR between the major graphics players' multi-desktop software/hardware suites, like NVIDIA's nView and Matrox DualHead. These suites provide monitor positioning, application-level window memory, multiple virtual desktops, and the like. This is necessarily a Windows-centric comparison, but it's interesting to consider how Linux, X, and various desktop managers would match up with these solutions in terms of features and abilities."

2 of 249 comments (clear)

  1. Re:ATI Radeon 9000 in new Mac G4s by vought · · Score: 5, Informative
    Do both screens need to have the same resolutions/refresh rates?

    No.

    What about Quartz acceleration, is it on both displays simultaneously, or just one at the time?

    Both displays at once, given sufficient (64MB) VRAM.

    Do the popups show up in the middle of one screen or split between the displays like on the Matrox/PC.

    Dialog boxes and other messages are typically centered on the display containing the menu bar.

    Apple did multiple screens first, and it shows up in the more elegant handling of interface elements across displays and the general flexibility of those multi-monitor options compared to the "divided" dialog boxes and hardware constraints of Windows.

  2. Triple headed Linux beast of doom by pergamon · · Score: 5, Informative

    NOTE: With nView, the two displays have to be beside each other under X.

    This caused me to look at using multiple cards instead of multiple headed cards.

    I have one 21" and two 17" monitors, and I wanted the primary display (21", middle, AGP) to be able to be upgraded seperately from the secondaries (PCI, one on either side of the primary), as I have no interest in spanning 3D games across screens. Granted, I could have done three with the Matrox card, but then I'd always have to upgrade to another 3-monitor card. The solution I went with was to have one nVidia AGP card for the primary (currently a TNT2 Ultra, to be upgraded later) and two GForce 2 PCI cards for the secondaries. The GF2s are plenty fast for 2D, and fast enough to run small 3D accelerated toys/apps/screensavers too. The only downsides are the use of more expansion slots than using a dual-headed card and that 3D acceleration won't span. The upsides are that each one is running full speed, they're completely independant so multiple resolutions/frequencies is less of a problem, and the primary display can be upgraded seperately from the secondaries. I believe I could also run seperate X servers on each card if that ever became useful.

    So if you want spanning 3D acceleration or are low on expansion slots, go with a multihead card. Otherwise, think about doing it this way.

    OK, so there isn't a lot of real content in this post, but I thought I'd share a setup success story. When doing multi-card multi-head systems I'd *highly* recommend sticking with the same chip line/maker, and I'd just as highly recommend it be nVidia. Getting these three cards working together couldn't have been simpler...