More Fun Than You Can Shake A Stick At
BrokenPipe writes "When I was in Japan last summer I bought a PlayStation 2 in anticipation of a game that was just released a couple of weeks ago. It is only available in Japan and it will probably never be released in the US. It is called "Taiko no Tatsujin". The game has been in the arcades in Tokyo for a while but it has just been released for the PlayStation 2. Apparently it is the number 3
game in Japan right now and many places
are sold out. Luckily, mine arrived this past Monday.
So what is the hype all about? Well, the game is based on Japanese traditional drums which are called 'taiko' drums. Basically, you need to
drum along with a song, hitting the drum at just the right moment. Most of the songs are either Japanese pop songs (J-Pop) or more traditional Japanese songs. It is a great game for all ages.
The
official website is here."
For more information, here are several more sites to puzzle over:
one, two,
three,
four,
five.
...is this doing on Slashdot!?
When I was in Kyoto recently, I had a chance to try the arcade version of this game out. It was certainly entertaining and, as other posters pointed out, follows the DDR formula of hitting the right pads in time with the music. While this may seem a bit formulaic, it actually is rather fun once you get into it.
It should be noted that Japanese arcades are currently graced with several other games in this same vein, including Guitar Freaks (which is nothing like playing actual guitar, as it is button and switch based), another drum game featuring a western-style drumset, and my personal favorite, a game which uses several keypads and a mock-up vinyl to "simulate" DJing. Once again, this has little to do with actual DJing (just as guitar freaks has nothing to do with playing the guitar, and DDR doesn't very much resemble dancing). Just the same, one can't help but love simple music-based games. They're a refreshing alternative to the standard arcade fare, and the highly social aspects of competition have the potential to bring in crowds of players and spectators, the likes of which the United States hasn't seen since the height of the Pacman era.
Anonymous Luddite: "What do you think of the dehumanizing effects of the Internet?"
Andy Grove: "Not Much."