Slashdot Mirror


MAME To Become GPL?

BigJimSlade writes "The 'What's New' file for the latest release of the Multi Arcade Machine Emulator (or MAME, as it is more affectionately known) states that the developers/maintainers are considering re-licensing the not-so-open source code under the GPL/LGPL. Currently the source is under a slightly restrictive licence that prevents modifications to certain areas of code from being redistributed. (L)GPL source for this project would be quite a boon for devlopers, who could reuse the CPU cores and other key components in other OSS projects."

4 of 281 comments (clear)

  1. Re:But what about the ROM licenses? by mooman · · Score: 5, Informative
    --
    In the Portland, Ore area and like card games? Check out: http://groups.yahoo.com/group/portlandgames/
  2. Some background information of MAME going GPL by Gridle · · Score: 5, Informative
    Damn, I expected to be able to submit this story for some quality karma whoring. Oh well, even I tend to forget things when updating mame.net at 4 am. ;-)

    One of the reasons for our own license a long time ago was to deter those who wanted to make a quick buck from selling MAME (together with illegal ROMs). It worked reasonably well - the presence of this deterrent was enough to prevent at least some of them. Even though the reality is that selling the ROMs is illegal, moving back to GPL would open us to that sort of abuse again. You must have seen the banners and popups advertising DVD to CD copy programs for a low price of $49,95 - guess what, they are nothing but GPL'd software (MPEG-2 decoders and MPEG-4 encoders) slapped on a CD. Moreover, in the case of legal trouble, it would be easier to target the original authors than those who are redistributing the illegal material. In short:

    Step 1. GPL MAME

    Step 2. ?

    Step 3. Profit!

    The legal uses of MAME (together with legal ROMs) have been explicitly allowed previously (see the Capcom Classics CD), and it has been made clear that MAME itself isn't for sale, rather just a license for the game ROMs and a free copy of MAME on top.

    Of course, we've had a fair share of problems because nobody is willing to try to enforce our current license on the most visible license violators, who currently do not redistribute the full source code changes: MAME32K (Kaillera) and the other MAME32 (not to be confused with the "right" MAME32). GPL would probably help here to force the source changes open, or to end the development of these particular derivative works. GPL would also allow us to re-use some non-critical code from other GPL'd projects, but personally I don't see this as a big advantage. Everything can be rewritten anyway.

    In any case, even if MAME were to move to GPL, I don't think the development model would change much. Due to the dubious nature of ROMs, the developer mailing list and archive simply can not be public. A public CVS server would also be quite unlikely due to the support and maintainance nightmare. There haven't been any significant forks (unlike somebody mentioned here - changing one or two lines to remove the OK screen isn't forking) nor are we currently forbidding them - and I don't think GPL would change this situation.

    Oh, and if you're wondering, mame.net is handling the Slashdot effect just fine. In fact, we've served even bigger audiences successfully. Moderators should frown any attempts of gaining karma through cut'n'pasting text from mame.net ;-)

  3. The Kaillera.com official response. by soulctcher · · Score: 5, Informative

    First and foremost, the page that contains the version of MAME32K that we "redistribute" DOES have the full source code changes quite visibly available.

    Let me move on to the next point. Kaillera is NOT, I repeat, NOT MAME32K. Kaillera is a client/server application and .dll that allow programs to communicate over the internet that normally would not do so. Emulation is the MOST NATURAL application of the Kaillera solution due to the popularity of arcade/console games, and the interest that people have in playing against real people, instead of the computer.

    You have stated: GPL would probably help here to force the source changes open, or to end the development of these particular derivative works.

    This is a closed-minded view at the effects of moving to the GPL. The simple fact is that true open sourcing of a program with as much interest as MAME would bring more interest to its cousins. Frequently, Kaillera has been attacked by people that have no idea how the open source licensing works. We have also been attacked by MAMEDev members who were instantly jealous at the attention that we commanded when we released new versions of the Kaillera client. This took downloads away from the core MAME project and brought them to our derivitive, MAME32K. Most of the verbal attacks that we have suffered have subsided as people began to realize that we brought people and interest to the MAME project.

    -soulctcher

    (On a more personal note: It does dissapoint me that someone as involved with MAME as you, Gridle, would not do a little homework before tossing accusations towards Kaillera.)

  4. Nitpicking... by Wiwi+Jumbo · · Score: 5, Informative

    ....yet I feel it's an important point.

    iD GPL's the source for it's Engine, not the game. The levels, textures, models, even (I believe) the actual game code that says what a rocket launcher does, and etc. are still firmly in the hands of Carmack and all.

    I think theres a group duplicating the original quakes textures and such with "GPL like" replacements.

    --
    Wiwi
    "I trust in my abilities,
    but I want more then they offer"