Intel Releases "Fastest Chip Ever"
mao che minh writes "From News Factor Network: Intel has released the world's fastest chip ever. The new P4 runs at 3.06GHz, at 3 billion cycles per second. Man, and I'm still squeezing the last bit of life out of my Pentium 233!" Tom's Hardware already has a review up about it, and it looks to live up to most of the hype.
Ah, but when the Pentium 200 was out DEC had a 500 MHz Alpha.
I hold a patent on sigs...
I don't understand the need to always be on the bleeding edge of technology. Intel loves to push these newer faster chips down the throats of consumers, but I've got 600MHz Intel chip and a 2ghz intel chip, both running Windows 2000, and I swear I can't tell any difference between 600MHz and 2ghz for normal usage -- and I consider myself a power user.(Granted, I don't do 3D rendering or massive number crunching on a daily basis, but how many of your average consumers do?)
I won't be running out to buy this any time soon -- especially when I can the $200 Walmart computer is less than the cost of this CPU.
Call me old fashioned, but geeze.. Intel already gets plenty of money from my pocketbook for little performance gain. Something needs to be done about the rest of PC hardware before the speed of the CPU is going to make a massive difference.
-- People who hate Windows use Linux. People who love UNIX use BSD.
This is something I'm interested in. I currently run a dual-CPU box of two 533Mhz Celerons on a BP6 board. I've wanted my next machine to be a dual-CPU has well, but now I'm not certain. Perhaps the hyperthreading will take care of that for me? Who knows, it's too early to say as yet. But I'll be keeping an eye out on the benchmarks for this chip, whereas I've more or less ignored the Mhz races for the last couple of years.
Cheers,
Ian
Don't you get it? They've already overclocked it. That's the only way they could get these out... and the only reason why they are so hard to find (it's so overclocked only a very tiny percent of the chips can even handle it).
You quitting proves that the karma kap worked. The most annoying of the whores shut up. --CmdrTaco
I mean really..what is the point? You have a superfast chip and you're STILL doing everything else wrong. Why are we just speeding up the CPU? Why are we not designing a better computer that doesn't NEED to ram everything through the CPU?
We're only getting a shadow of an idea with our GPU's...I believe Apple is the "first" to start making use of the video card's GPU for day-to-day stuff. And this is a GOOD thing.
Former Amiga users know what I'm talking about. There's a damn good reason why a computer with a "mere" 68000 was able to run circles around the PC's of it's day, and easily keep pace with more advanced intel chips.
I have to wonder though, WHY? Todays software seems to need insane amounts of RAM compared to five or ten or fifteen years ago, and yet we don't seem to be all that much better off. Programmers just seem to squander the RAM faster than the RAM manufacturers can make it. Software expands to fill all available RAM. Its not even a joke. Why should "calc.exe" need 1-3MB RAM? The process running the task bar on my Win2K machine needs about 3MB of RAM, which is ridiculously high since all it has is a few buttons and icons and shows the time and has a menu, and yet the same thing in Windows XP typically needs close to 10 MB RAM. Windows Explorer in XP is MUCH slower than in earlier versions of Windows. Something is wrong with this picture.
I wish programmers would make some effort to optimize the stuff. Perhaps better tools would be useful. As a C++ developer, I would like a tool that shows me a breakdown of how much RAM is being used by which parts of my program. If such tools were commonplace, programmers would be able to quickly isolate the parts of the their programs that are hogging the most memory.
So you've got a smoking video card, a super fast processor, and some other fancy peripherals. You've stocked your machine up... except you haven't taken the time to upgrade your RAM about the 256MB of PC2100 DDR...
ooops, mistake!
RAM does definately make a difference. It used to be that after a certain amount of RAM, the speed difference was negligable, but since then OS's and apps have been chewing up more and more memory.
Once your monster-fragging memory-chewing game starts getting near memory limits, you are going to see performance loss, even on a high-end processor. You'll start hearing that annoying clickety-clickety-clack sound, which often indicates your hard-drive is whirring away storing up swap space.
Even if you've got a nice new 7200RPM (or higher in SCSI) hard drive, it's not going to get near the transfer speed as your RAM, as you're limited by the mechanical medium. Suddenly, your game will start stuttering, and some bigass monster or perhaps a dude with a show gun is going to tag advantage of this to remove your head.
I have 2 machines, an Athlon XP and an old Duron. The Athlon is by far superior, faster processor, faster bus, faster RAM, etc, etc. The Duron, however, has half a gig of RAM (and probably more soon, PC133 is cheap and abundant). While the Athlon takes the lead easily at first, it can decrease noticably in performance as I start running into heavy swap usage.
Windows XP is a big fat whale of an OS, and it sucks a lot of my RAM to begin with. Throwing a big game on top of that (and whatever helper apps multitask in the background) can put it in the red zone fairly quickly. In contrast, with 512MB of RAM, the OS tends to put its bloated self into memory, and still leave enough space for my gaming needs.
The moral of this is, that - as always - a PC is only as fast as its slowest component. In many cases, you can bottleneck at the RAM, or - when you run low on memory - a the hard disk in swap.
It's like having a car with a huge engine, and only 6" tires or a really narrow gasline. You have to have balance... and a superfast processor really isn't going to cut a big difference nowadays until everything else catches up.