SVG 1.1 Becomes W3C Proposed Recomendation
openbear writes "From the w3c web site... W3C is pleased to announce the advancement of Scalable Vector Graphics (SVG) 1.1 and Mobile SVG to Proposed Recommendations. Comments are welcome through 20 December. SVG delivers vector graphics, text, and images to the Web in XML. SVG 1.1 separates the SVG language into reusable building blocks. Mobile SVG re-combines them into two profiles optimized for cellphones and pocket computers."
The first place I would expect SVG to appear in is the browser. In Mozilla the beta SVG provided by Adobe does not work. Mozilla's own implementation[mozilla.org] is stuck due to licensing issues (LGPL vs MPL). When can we expect a decent one on our beloved platform? Windows users at least a decent one from Adobe.
Flash is the dominant method used for interactive graphics on the web today. Websites, adverts, those little games, all have standardized on Flash. In fact although I wouldn't mind it, I can't picture the internet without Flash anymore.
So my question as a non-developer is can SVG do everything Flash can? I didn't see anything about audio capabilities. Also does anyone think even if it can, are the tools there to make using SVG as good as the tools for making Flash graphics. Lastly is SVG a good working spec that won't be co-opted and ruined by some big company.
If you wanna get rich, you know that payback is a bitch
Corel just released an SVG viewer preview last week.
(among others, I'm sure)
Here's an example.
To create SVG fonts, print anything with SVGmaker.
The free demo creates fonts you can reuse in your own SVG doc.
But SVG is more compact. For example, this PowerPoint presentation is 140kb as compressed SVG, compared to the original PPT which was 950kb.
Here's one good reason why you'd want to implement Flash instead of SVG: SVG is Slooow.
Don't get me wrong, I'm very excited about the possibilities for quick and _relatively static_ XML based graphic generation. But for an extremely slow animation SVG hogs my CPU @100% on an Athlon 1.2Ghz.
There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
For example, start with this static picture generated from a CAD program.
add some simple polygons and script them to conform with some business logic. Connect to your enterprise applications and databases using various connectors (simulated here) and you get a UI component like this that integrates with HTML.
Click on components to select them.
Ctrl-Click to select a set of components. Move your mouse over the colored components to highlight data in the html table.
Type a number in at the top right [enter] to see if you have enough components available for manufacturing.
This example was coded by hand in a day and a half. Probably could do another one in 3 hours or so now we got the hang of it.
It is really here
This is so good!
Flashscript is no longer the end-all be-all for swf format. FlashRemote supports many server side languages and has excellent support for XML and SQL.
I have been intrigued by SVG ever since it made it's appearance on the scene but the SVG guys seriouly need to make a leg and get moving on authoring tools which support the full gamut of capabilities, ie: this hand coding crap just won't fly in a work flow process or even for JoeAverage doing something for school.
Anyways Adobe has an SVG plugin and you can export any vector + variables + code from illustrator and GoLive as SVG. Still not an authoring tool like Flash though. Macromedia bought and innovated their way to the top of multimedia authoring a while ago and Adobe is still playing catch up in a lot of ways (coming along nicely though).
A fool throws a stone into a well and a thousand sages can not remove it.
You mean Flash isn't slow? The Flash plugin it takes 10 to 20 seconds to load, and when it's finally loaded, it hogs 90-100% CPU! And I'm using an Athlon 1.4 Ghz.
10 to 20 seconds to load? Something must be wrong with your system cause it shouldn't take that long. Now the movies can take forever to load because a lot of people make bad flash movies.
SVG support has been a difficult issue in Mozilla because of the rich canvas. As you say, the XML parser and DOM and CSS parser and inheritance and XLink simple linking and JPEG and PNG and ECMAscript are there already.
The Mozilla SVG project started off by using Raph Levien's rendering library libart, which is only licensed to be used under the terms of the LGPL and not the standard Mozilla MPL/GPL/LGPL tri-license.
So, that licensing issue held up getting SVG code into the trunk, and when it was in ther trunk, stopped it being in the core builds (it was there in CVS and could be enabled at compile time). It worked on Linux, MacOS, Windows, etc - it was very cross platform code but there was the licensing issue.
A new approach is to split the rendering code into platform-independent and platform-dependent parts. A test of this approach is available from the croczilla site (which has a bunch of great examples too) - there is a build that uses the GDI+ renderer suplied with Windows 2000/XP. Clearly, this avoids the license issue o the rendering library and clearly, it means there needs to be a separate platform layer for each supported OS (darwin on MacOS X, perhaps different linux layers for Gnome or KDE, etc)
I know the Netscape folks are aware of this, too, because I visited Netscape and gave them a demo which included Mozilla SVG among other things.
Chris Lilley W3C spec creation droid