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SVG 1.1 Becomes W3C Proposed Recomendation

openbear writes "From the w3c web site... W3C is pleased to announce the advancement of Scalable Vector Graphics (SVG) 1.1 and Mobile SVG to Proposed Recommendations. Comments are welcome through 20 December. SVG delivers vector graphics, text, and images to the Web in XML. SVG 1.1 separates the SVG language into reusable building blocks. Mobile SVG re-combines them into two profiles optimized for cellphones and pocket computers."

5 of 168 comments (clear)

  1. Linux implementations by raju · · Score: 5, Interesting

    The first place I would expect SVG to appear in is the browser. In Mozilla the beta SVG provided by Adobe does not work. Mozilla's own implementation[mozilla.org] is stuck due to licensing issues (LGPL vs MPL). When can we expect a decent one on our beloved platform? Windows users at least a decent one from Adobe.

  2. So is this going to replace Flash? by bogie · · Score: 4, Interesting

    Flash is the dominant method used for interactive graphics on the web today. Websites, adverts, those little games, all have standardized on Flash. In fact although I wouldn't mind it, I can't picture the internet without Flash anymore.

    So my question as a non-developer is can SVG do everything Flash can? I didn't see anything about audio capabilities. Also does anyone think even if it can, are the tools there to make using SVG as good as the tools for making Flash graphics. Lastly is SVG a good working spec that won't be co-opted and ruined by some big company.

    --
    If you wanna get rich, you know that payback is a bitch
    1. Re:So is this going to replace Flash? by Anonymous Coward · · Score: 4, Interesting

      The big difference between SVG and Flash is that SVG is an open specification, not one which is the property of a big company, Macromedia. Although there's never a guarantee that a big company will ruin its specification (HTML by Microsoft for example), it is not likely. SVG itself doesn't have audio capabilities, but SMIL has. In SVG you can incorporate SMIL to use audio. SVG has also some problems. It's XML, so it's text. This means that it can be quite a lot of data you have to send over the net. Or you can compress it (only zipping method which is supported by the 1.0 recommendation is gzip, this can have change), but then it should be decompressed. After this has been done, it should be parsed by the SVG viewer (like adobe's). Although there's still more support for SVG, there aren't much viewers available for SVG in browsers. Even Adobe's viewer hasn't been updated in a year! But on the longer term I'm sure SVG will be much larger than Flash. Macromedia was keen enough to jump in the hole when there was need for vector graphics. SVG came too late to make it as successfull as Flash instantly. I think the fact that Macromedia owns Flash, while SVG is an open, public standard, will make the difference.

  3. SVG + script = Enterprise web app by wombatmobile · · Score: 4, Interesting
    An SVG document can be UI for enterprise applications integration.

    For example, start with this static picture generated from a CAD program.

    add some simple polygons and script them to conform with some business logic. Connect to your enterprise applications and databases using various connectors (simulated here) and you get a UI component like this that integrates with HTML.

    Click on components to select them.

    Ctrl-Click to select a set of components. Move your mouse over the colored components to highlight data in the html table.

    Type a number in at the top right [enter] to see if you have enough components available for manufacturing.

    This example was coded by hand in a day and a half. Probably could do another one in 3 hours or so now we got the hang of it.

  4. Re:SVG vs. Flash by FooBarWidget · · Score: 4, Interesting

    You mean Flash isn't slow? The Flash plugin it takes 10 to 20 seconds to load, and when it's finally loaded, it hogs 90-100% CPU! And I'm using an Athlon 1.4 Ghz.