Mesa 5.0 Released
Eugenia writes "Mesa 5.0 has been released. It implements the OpenGL 1.4 specification." There's more information as to what's been fixed/added/changed on their SF.net project page.
← Back to Stories (view on slashdot.org)
But the new mesa seems to have intelligent workload distribution between the cpu and the gpu, i e
:). Server gaming woohoo!
glxgears running in a small window - 200 fps, average 2% cpu load(with Mesa 4.1 it was 800 fps 100% load),
running maximized in 1600x1200 - 80 fps, 100% load(exactly as with Mesa 4.1).
And all the games and etc run at exactly the same speeds with less cpu load.
All I can say is this is great - nobody needs insane fps numbers above 100 and it saves cpu for my poor apache running in the background
Join the elite! Post at score:2! Ghostwheel is online.
Hey, OpenGL is at least standardized, something you can build on for years. Nobody can guarantee you that the next version of DirectX will be compatible with the current version.
In fact, there are only two 3D APIs that are standardized and (more or less) widely used: OpenGL and OpenInventor.
A monkey is doing the real work for me.