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Vote for uDevGame 2002 Winners

Chris Burkhardt writes "The development cycle for uDevGame 2002 came to an end last night, producing 41 brand new Open Source games for Macintosh. The games are now subject to a public vote for the next 9 days where voters can judge them in 5 categories: Gameplay, Graphics, Sound & Music, Originality, and Polish. The winners will be announced on December 2 (along with the release of source code for all 41 games, and postmortems for the winners). Read the iDevGames.com press release, and the original article."

2 of 12 comments (clear)

  1. Re:interesting... by Chris+Burkhardt · · Score: 5, Insightful

    Yes... well remember that most of the games were written in under 3 months... after the design and programming there isn't much time for the programmer to find and contract an artist (or a musician). And artists aren't free.

    But that way the lone-wolf-programmers-that-can-draw-and-sing get rewarded (although there aren't many of them out there).

    --
    "And there be unix which have made themselves unix for the kingdom of heaven's sake." - Matt. 19:12
  2. Re:LudumDare's 48 Hour Game Contest by Gastropod_ca · · Score: 3, Insightful

    Although the idea of rushing together a game in 48 hours seems amusing, I don't know if there is much value of open sourcing the code. I know if I was rushing to get a game done in 48 hours my code would be a mess.

    In three months our uDevGames entry was over 30,000 lines of code(we had two people). Another game I glanced at was around 11,000 and involved a lot of math and physics. Some of the games have code for Mac OS X, Mac OS 9, and Windows. I think open sourcing some of these games will be of some value to the mac developer community. If you actually try some of the games, you'd see that a number of them couldn't have been put together in 48 hours.