The Sims Online & "Open Source" Gaming Models
One of my old friends sent me a recent story from Business2 that talks about online gaming, combined with The Sims Online and community involvement in a game. It's not a very substantive piece, but a good discussion starter.
Hey! the ultimate on-line sims. Totally free (well apart from taxes). 6 billion installed user base - it's called real-life.
It's open source too (just read a physics book)
Sig (appended to the end of comments you post, 120 chars)
The Sims Online could turn into something really big... just imagine.. A huge multiplayer world where all these people are... living.. life? What a concept! I can't wait to join my local sims Linux Users Group and start developing for my Sim Open Source community and posting on Sim-Slashdot.. Has the word "Sim" lost meaning to you yet? It sure has to me!
Excuse me, I don't mean to impose, but I am the ocean
"Someone somewhere must be dreaming of a massively multiplayer redo of Tetris"
lol... personally i'm waiting with baited breath for the next development, TETRIS - The Movie!! starring: a load of bricks i found in the back yard, some of which were inexplicably T- and L-shaped ;)
physically being in the same location as those we interact with
didn't get your nookie in a good long while, did you?
-- yes, i know it hurz...
an open source implementation of the sims, which doesn't rely on graphics or GUI.
You basically play the MMORPG from $bash. ASCII art is just as good as those fancy sims graphics. As for sound.. the pc beeps as sufficient.
We'll call it GNU/OpenSims.
Take that Maxis!
I think it's a good thing if a business publication sneers at Mozilla and encourages suits to stay with IE. Let the business community swim in its own filth of popups and banner ads.
This "article" is so "well" written and obviously the "writer" is so well informed.
But seriously, this article is so poor that it is almost a joke and should be taken lightly.. no need to get worked up