In-Depth Sims Online Development Story
Nicholas Palmer writes "GameSpot has a really
in-depth feature story on the development process behind The Sims Online.
It gets into things like how the team had to refactor the game's 3 million lines
of code last year. Will Wright mentions his desire to see TSO to grow into
a community similar to
Slashdot's." Great game - although the latest wipe of the game means all Blockstackers' hard work on our house will be gone. Still, the social dynamics, IMHO, are much more interesting in TSO, because it enforces cooperation.
..and make some real friends!! Leave these Sims alone.
Now, excuse me while I go play some Metriod Prime.
Enters dark room, all alone with only some Diet Rite and some leftover turkey Ahh, sweet sweet bliss.
What, me Tweet?
He must be thinking of Kuro5hin...
*ducks*
Robots are everywhere, and they eat old people's medicine for fuel.
Not a bad idea - Then slashdot readers will know how social interaction works :)
codegolf.com - smaller *is* better.
Like Slashdot?
.
You mean fractured down opinionated economic, moral and technology fault lines?MS-bashers/Linux-bashers, Linus lovers/Linus haters, ecofreak/technojunkies, libertarians/communists, 'information wants to be free' swappers/ 'theft is theft' moralists and JonKatz fans/foes
I can just imagine it, your choice of spouse is decided by the ominous by BSD/Red hat question? Or even worse, Star Trek/Lord of the Rings?
Or you meet a new neighbour and you wonder whether their game house or the computer that they're running it from is more modded?
Or that neighbour constantly comes round your house asking if you've heard of a free sofa that is also a fridge and a multimedia centre (must play OGGs) and a PDA. And is a eco friendly. And open-source. Or when they should start teaching their kids how to code, at 2, 3 or in the womb?
I also wonder how many CowboyNeal based aliases there will be on-line.
Then again, since it'll be a Windows game, I don't think 'all' the Slashdot community will take it up.
You forgot ...
13. Duplicate Everything.
Once more unto the breach, dear friends, once more, Or close the wall up with our American dead!