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Star Control 2 Released Under the GPL

Jagasian writes "The classic computer space adventure role playing game known as Star Control 2 has been officially ported from its obsolete mono-platform source code to modern multi-platform C++/SDL source code. The game is open source, and compiles and runs on Linux! The alpha release binaries are available for download now!"

16 of 267 comments (clear)

  1. For those of you unfamiliar with the original, by Freston+Youseff · · Score: 5, Informative

    I can only suggest the great wealth of links located at dmoz. There's pretty much everything you need to learn about the series and then some.

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    1. Re:For those of you unfamiliar with the original, by MWright · · Score: 4, Informative

      The main fan site for Star Control has, for as long as I can remember, been The Pages of Now and Forever. It's got all sorts of Star Control related stuff (information, extracted music, fan art, and various other stuff). It's a good place to find information and news about Star Control (all three of them), and meet other fans. (Sadly, the SC community is not what it was five years ago, but it still exists. Slightly Offtopic: anyone here remember Guillaume's Star Contol message board?).

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      "But really, I think life is just a game of Mao Nomic." -Purplebob
  2. Re:Whoah! by MWright · · Score: 4, Informative

    The title screen is fan-created, and there's a music remix project (some of the original musicians are doing the remixes... the Ilwrath music is already up at the Pages of Now and Forever). I'm pretty sure they'd accept quite a bit of fan-created stuff, as long as it's good enough. The developers are *Happy Campers*, after all :)

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    "But really, I think life is just a game of Mao Nomic." -Purplebob
  3. Some notes by MWright · · Score: 5, Informative
    I'm not a developer of this, but I'm on the developer email list and I've been following CVS and discussions.

    Chris Nelson is the main person responsable for the port; Fred and Paul (known among SC fans as "The Creators") are not very involved wit the port. It's a port of the 3do version, not the PC version - meaning that there's speech, and the 3do music (the pc music can be enabled with a commandline switch, though). That also means that the wonderful ending of the PC version is not implemented yet, but it probably will be. It's currently alpha, and there are quite a few bugs - it's actually impossible to win due to collision-detection issues, but I've gotten extremely close to the end. There is also a project underway to create new versions of the music; some of the original authors of the music are involved. The developers don't plan on making any major changes to the game (this should come as a relief): this release will focus on fixing all of the bugs, but otherwise staying as true to the original games as possible. The main ways in which they are straying from the real game is by integrating the 3do and PC versions a bit; the same story, and most of the same graphics, will be used. The name, "The Ur-Quan Masters", has to be used instead of "Star Control" due to trademark issues.

    So, download it and *enjoy the sauce*!

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    "But really, I think life is just a game of Mao Nomic." -Purplebob
  4. Re:The best game news I've heard in a while by MWright · · Score: 3, Informative

    Networking is not a top priority; they are trying to get the bugs fixed right now. Timewarp is a nice melee clone with networking support, though.

    --
    "But really, I think life is just a game of Mao Nomic." -Purplebob
  5. Be aware that it's still an alpha. by svdb · · Score: 5, Informative

    In my opinion the news item isn't emphasizing enough that this is still an alpha. Not everything is working yet and crashes are still frequent.
    The real fans will still like it, but for the full experience, you might want to wait for at least a beta release.
    We actually thought it was to early for a Slashdot announcement, but I guess it was inevitable. The timing couldn't have been worse though, as for some (probably malicious) reason, a large number of files from various SourceForge web sites seem to have been deleted.

    Also worth mentioning is that the source for this port came from the 3DO version, and not the PC version (this means there are differences, such as spoken dialogs), and that the final release will include (optional) remixed tracks by the original artists.

    *enjoy the sauce*

    Serge van den Boom
    from the Ur-Quan Masters core team

  6. Think of the children! by MrEd · · Score: 5, Informative
    For all of you who want a *real* sequel to Star Control 2, you can kick in a bit of development towards Star Control: Timewarp. Currently it supports 2-player-over-LAN with plans for 8-at-a-time melee. The single player game has had the foundations laid. Plot decisions are sometimes hard to make by committee. ;)


    So yea. Check it out.

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    Wah!

  7. SC2 under WinXP/2k by willith · · Score: 3, Informative

    Note that if you still have your original copy of Starcon2, it is possible to play it under Windows XP or 2k, with full sound, by running it under DosBox, an MS-DOS emulator.

    Ironic that this bit of news gets posted to Slashdot not two days after I finish playing through the game!

  8. Re:great classics always come back... by Lobsang · · Score: 3, Informative

    It's a completely different style of game. SC2 is a 2D Space/Adventure game where you have to solve a puzzle.

    The graphics are not all that if compared to today's graphics, but the Aliens (yes, you have to interact with all kinds of whacked up aliens) are incredibly fun. I remember laughing out really hard in the middle of the night playing this game.

    It's hard to describe. You got to play to understand.

  9. Re:No lander! by Kowh · · Score: 3, Informative

    Actually you can, they're available as a "module". Just scroll up to the lander slots and then activate the slot to get the option of purchasing a lander.

  10. What I want to know is: Relation to Starflight? by chrysrobyn · · Score: 5, Informative

    Starflight was released in 1986. It featured CGA graphics (EGA later?), diplomacy, 80 star systems, 5 races, simple trade interstellar and planetary navigation and a plot that games today can't touch. Published by Electronic Arts.

    Starflight II: Trade Routes of the Cloud Nebula, released in 1989, this was a worthy sequel. It featured more star systems, more sophisticated diplomacy, VGA graphics, moderatly complex trade and additional plot elements. Published by Electronic Arts.

    Star Control, published in 1990 was a pretty cool melee game. It offered a few ships you could fly around, develop strategies for and have realtime battles with either against an opponent or an AI. Published by Accolade.

    Star Control 2: The Ur-Quan Masters, published in 1992, was what Starflight 3 should have been. It had many elements of the starmap of Starflight, many of the underlying plot elements and game engine of that series with the Star Control melee combat grafted on.

    Starflight 3: Mysteries of the Universe, yet unreleased, is an Open project with many of the original Starflight crew, Binary Systems, aiding in consulting or programming.

    Here's what I want to know: Is there any official link between the Starflight and Star Control families? Was there swindling involved? Was I deprived of a Starflight 3 I would have paid double for vs. a Star Control? Why oh why? As far as I'm concerned, the Open Starflight 3 will be great, no matter what, but the real Starflight 3 that seemingly "almost was" would have been worthwhile.

    Apologies for the long rant it took to get here. Any responses appreciated.

    Pardon me, I think I hear the Uhl whispering in my head.

  11. Rockin' music by delfstrom · · Score: 3, Informative

    One of the best things about SC2 was the thumpin' music. My friend had the Gravis Ultrasound card and the music totally ROCKED! In the PC version, the music was done in Amiga MOD format, a four-track music system based on sound samples. It was amazing what could be done with just four tracks. MODs were featured heavily in the demo scene for a while.

    You can imagine how pleased I was to find the music in MP3! Grab them here: http://www.classicgaming.com/starcontrol/3do/music .shtml.

  12. Re:Oooh, Star Control by Pav · · Score: 3, Informative

    Yes, the music blew everything else away at the time. Interesting trivia : Paul Reiche III (SC2 game designer) actually announced a music competition on Usenet in 1992 to get music for the game. See Google for an archive of the original message... $50 bucks each for the winners... hmmmm.

    Also for those role players out there Paul Reiche III did a stint at TSR and amongst other contributions was the inventor of the Thyr-Kreen insectoid creatures for AD&D. See the Toys for Bob Bio for more info.

  13. Re:140 MB? by Novus · · Score: 5, Informative

    The original PC version of SC2 fits nicely on 4 floppies, and the actual game code and data is roughly the same size in the new version. However, the 3DO version (on which this remake is based), filled a CD with speech and CD-quality audio (using some rather hairy custom compression, too). The fact that they managed to squeeze this into 140 MB is solely due to the greatness of Ogg Vorbis.

    Version 1.0 will also be released in a version without speech and remixed music, which ought to be under 10 MB.

  14. Yes sir, damn them all! by Anonymous+Brave+Guy · · Score: 3, Informative

    I'll see your Morrowind and raise you Quake (the original, and still the best). RPGs are great fun, but for sheer time-wasting, prep'ing for a clan deathmatch on a Quake DM level could take a week just to sort out team tactics. An entire generation of students from a prominent UK university where I studied lost many early hours to that one. Some allegedly made the UK national team but failed their degrees... <sigh> :-)

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    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  15. 3do version! by gl4ss · · Score: 3, Informative

    you'll be thrilled to note that this is actually port of the 3do-console version, with SPEECH, remixed musics & all. i've been lusting for after this baby for years.. as it's pretty damn hard to find 3do console+this game for sale around here i'm VEEERRY HAPPY.

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    world was created 5 seconds before this post as it is.