Star Control 2 Released Under the GPL
Jagasian writes "The classic computer space adventure role playing game known as Star Control 2 has been officially ported from its obsolete mono-platform source code to modern multi-platform C++/SDL source code. The game is open source, and compiles and runs on Linux! The alpha release binaries are available for download now!"
I can only suggest the great wealth of links located at dmoz. There's pretty much everything you need to learn about the series and then some.
The title screen is fan-created, and there's a music remix project (some of the original musicians are doing the remixes... the Ilwrath music is already up at the Pages of Now and Forever). I'm pretty sure they'd accept quite a bit of fan-created stuff, as long as it's good enough. The developers are *Happy Campers*, after all :)
"But really, I think life is just a game of Mao Nomic." -Purplebob
Chris Nelson is the main person responsable for the port; Fred and Paul (known among SC fans as "The Creators") are not very involved wit the port. It's a port of the 3do version, not the PC version - meaning that there's speech, and the 3do music (the pc music can be enabled with a commandline switch, though). That also means that the wonderful ending of the PC version is not implemented yet, but it probably will be. It's currently alpha, and there are quite a few bugs - it's actually impossible to win due to collision-detection issues, but I've gotten extremely close to the end. There is also a project underway to create new versions of the music; some of the original authors of the music are involved. The developers don't plan on making any major changes to the game (this should come as a relief): this release will focus on fixing all of the bugs, but otherwise staying as true to the original games as possible. The main ways in which they are straying from the real game is by integrating the 3do and PC versions a bit; the same story, and most of the same graphics, will be used. The name, "The Ur-Quan Masters", has to be used instead of "Star Control" due to trademark issues.
So, download it and *enjoy the sauce*!
"But really, I think life is just a game of Mao Nomic." -Purplebob
In my opinion the news item isn't emphasizing enough that this is still an alpha. Not everything is working yet and crashes are still frequent.
The real fans will still like it, but for the full experience, you might want to wait for at least a beta release.
We actually thought it was to early for a Slashdot announcement, but I guess it was inevitable. The timing couldn't have been worse though, as for some (probably malicious) reason, a large number of files from various SourceForge web sites seem to have been deleted.
Also worth mentioning is that the source for this port came from the 3DO version, and not the PC version (this means there are differences, such as spoken dialogs), and that the final release will include (optional) remixed tracks by the original artists.
*enjoy the sauce*
Serge van den Boom
from the Ur-Quan Masters core team
So yea. Check it out.
Wah!
Starflight was released in 1986. It featured CGA graphics (EGA later?), diplomacy, 80 star systems, 5 races, simple trade interstellar and planetary navigation and a plot that games today can't touch. Published by Electronic Arts.
Starflight II: Trade Routes of the Cloud Nebula, released in 1989, this was a worthy sequel. It featured more star systems, more sophisticated diplomacy, VGA graphics, moderatly complex trade and additional plot elements. Published by Electronic Arts.
Star Control, published in 1990 was a pretty cool melee game. It offered a few ships you could fly around, develop strategies for and have realtime battles with either against an opponent or an AI. Published by Accolade.
Star Control 2: The Ur-Quan Masters, published in 1992, was what Starflight 3 should have been. It had many elements of the starmap of Starflight, many of the underlying plot elements and game engine of that series with the Star Control melee combat grafted on.
Starflight 3: Mysteries of the Universe, yet unreleased, is an Open project with many of the original Starflight crew, Binary Systems, aiding in consulting or programming.
Here's what I want to know: Is there any official link between the Starflight and Star Control families? Was there swindling involved? Was I deprived of a Starflight 3 I would have paid double for vs. a Star Control? Why oh why? As far as I'm concerned, the Open Starflight 3 will be great, no matter what, but the real Starflight 3 that seemingly "almost was" would have been worthwhile.
Apologies for the long rant it took to get here. Any responses appreciated.
Pardon me, I think I hear the Uhl whispering in my head.
The original PC version of SC2 fits nicely on 4 floppies, and the actual game code and data is roughly the same size in the new version. However, the 3DO version (on which this remake is based), filled a CD with speech and CD-quality audio (using some rather hairy custom compression, too). The fact that they managed to squeeze this into 140 MB is solely due to the greatness of Ogg Vorbis.
Version 1.0 will also be released in a version without speech and remixed music, which ought to be under 10 MB.