Slashdot Mirror


AMD's 64-bit Plot

ceebABC writes "In a long interview with eWEEK, AMD's CEO Hector de Ruiz talks about struggling to compete with Intel, but more importantly about their upcoming 64-bit processors. He says that AMD's 64-bit chips will be comparatively priced to the 32-bit ones, and backwards compatible. He also thinks there will be a market for desktop 64-bit systems. Skip to the last page for the most interesting stuff."

10 of 507 comments (clear)

  1. Re:They don't *WANT* to make money?!?! by DjMd · · Score: 5, Informative

    I love that everyone read that story and thought it ment that they were leaving the desktop market, when it really said that they were going to diversify outside of the desktop market, as in do more in addition to their desktop market...

    (a quote from first paragraph of the Forbes article "[a] strategy of developing processors for a wider range of products outside computers ...")

    --
    DJMD - The fourth man - Planetary
  2. Re:Big deal. by Junks+Jerzey · · Score: 5, Informative

    If you have a 64-bit 2 GHz processor and a 32-bit 2 GHz processor, the 64-bit processor is going to be much faster. This speeds up the whole system, not just the rate at which you make giblets fly.

    No. That's a myth. As it stands, Pentiums for many years now have sported 64 bit buses and 64-bit FPUs (well, 80-bit CPUS actually), so we're not talking about bus size and FPU width. We're talking about:

    1. All addresses being 64-bits.
    2. All internal integer registers being 64-bits.

    For #1, realize that this is going to greatly increase the data size of many applications. The larger the data size, the higher the chance of cache misses. In general, this is a loss, not a win.

    For #2, realize that some integer operations are O(N) where N is the number of bits involved. 64-bit multiplication and division are slower than the same 32-bit operations. Period.

    The gain with 64-bit processors is one of address space and nothing more.

  3. Re:Will This be Linux's first killer app? by JKR · · Score: 5, Informative
    ...and I have not heard of microsoft having anything ready for this market

    MS have been quietly getting ready for 64 bit for at least 2 years; they've been shipping a 64 bit SDK on my MSDN disks for over a year. There are 64 bit NVidia drivers for WinXP-64. What makes you think MS isn't already there?

  4. More bits not useful to games? by Inoshiro · · Score: 5, Informative

    Have you ever done a physics engine? When you are working with vectors, you want as much precission as you can get. More precission means more bits.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  5. Re:Big deal. by Dave_bsr · · Score: 5, Informative

    Increased maximum memory helps.
    Opteron's extra registers help.
    64-bit calculations are easier, they don't have to be put into multiple 32-bit parts.

    So...a 32-person bus is just as good as a 64-person bus? It may be harder to design and build, but when you have to move >32 people it's nice to have that big of a bus running around.

    What I'm saying is, being 64-bit DOES make you faster. Not twice as fast, but definately faster and more powerful.

    --


    Who is this Anonymous Coward character, how does he post so much, and why is he always such a whore?
  6. Re:Just to remind people why more bits is good.. by Christopher+Thomas · · Score: 5, Informative

    2^64 addressing is not the only benefit of the change. FPUs see additional benefit when they have more bits. More bits means more precission; this is very important and desirable, especially when working with numbers that have fractional components. For proper 3D rendering, physics models, and anything else that involves computing numbers that have fractional parts, more is better. When the FPU can handle a double in one clock cycle because it works natively on 64-bit IEEE floating point numbers, you will notice a performance boost in addition to the increased accuracy.

    Um, all current x86s already handle 64-bit IEEE double-precision floats natively (actually more like 80 bits, for "extended double-precision"). The FP register file has been this wide for quite a while.

    There will be no performance or precision boost for floating-point math from moving the rest of the chip to 64-bit registers/datapaths.

  7. Re:Big deal. by Christopher+Thomas · · Score: 5, Informative

    For #1, realize that this is going to greatly increase the data size of many applications. The larger the data size, the higher the chance of cache misses. In general, this is a loss, not a win.

    wouldn't the chance of cache misses depend on the caching policy? How does the data size matter?

    Data size matters because a program will typically access a fixed number of working variables, not a fixed amount of data. If a program's working set size stays at, say, 1000 words, and you move from a 32-bit to a 64-bit architecture, you need a cache with twice as much storage space to hold the working set without thrashing.

    There's easily enough die area to double the sizes of the L1 and L2 caches; the problem is that it slows down cache access (more latency cycles fetching something from L1 is a Bad Thing).

    Certain types of load work with constant size instead of constant word count, but most of those deal with working sets large enough that you'll thrash no matter what.

    The gain with 64-bit processors is one of address space and nothing more.

    Which includes better behaviour for those programs that have to fake larger address space. That would be a speed increase.

    Nothing running on x86 will do that. Unless you're running old DOS programs in real mode, you're already working with a flat address space. Typically 2 gigs of this is available to user programs (with the rest being mapped to kernel or device space). If you have a problem with a working set larger than 2 gigabytes, you already have a Sun/$other_vendor machine to solve it on.

    Larger address space targets the _future_ problem of desktop users who want many gigabytes of memory.

    A fringe benefit is being able to more efficiently map multi-gigabyte files into memory space, but performance for this kind of task is limited by disk latency and controller bandwidth, not memory architecture.

  8. Re:Hmm by Screaming+Lunatic · · Score: 5, Informative
    There's really not much need for 64bits even in gaming...but the 64-bitness of the chips is not at all important for games for the foreseeable future.

    That's the biggest bunch of crap that I've ever heard. There are a bunch of games that do fixed point math because floating point does not give you enough accuracy.

    Collision detection would certainly benefit from improved precision. Physics suck in games because it is difficult to do fast and accurate at the same time.

    Epic has promised a 64bit version of games. I'm guessing they are doing so for a very good reason. And they are doing this despite the fact that they use a comparitively very robust physics engine in Karma.

    I'm guessing you've never implemented a physics engine or even taken a Numerical Analysis course or read any books. So how about pulling your head out of your ass before disseminating FUD.

  9. 32 bits != 4 gig max by cartman · · Score: 5, Informative

    32 bit architectures are not limited to 4 gigabytes of memory. "32 bit processor" refers to the width of the DATA bus (and registers). It does not refer to the width of the address bus.

    For example, the z80 and 6502 were 8-bit processors, but they supported more than 256 bytes of RAM (2^8 bytes). The 68000 and 80286 were 16-bit processors, but they supported more than 64k of RAM (2^16 bytes). That's because the 8-bit processors had 16-bit address busses, and the 16-bit processors often had 24-bit address busses.

    The current pentium-4 Xeon chip supports 64 gig of RAM, despite being a 32-bit processor.

    64-bit computing means that you can hold a 64-bit quantity (long int or double) in a register. Also, you can load, store, or perform arithmetic on such quantities using one instruction and often in one clock cycle.

    This offers very few benefits for the end consumer. Mostly it's about perception: consumers will percieve that a 64-bit chip is twice as good as a 32-bit one.

  10. FUD disguised as a technical comment. by Ninja+Programmer · · Score: 5, Informative
    • 1. All addresses being 64-bits.
      For #1, realize that this is going to greatly increase the data size of many applications. The larger the data size, the higher the chance of cache misses. In general, this is a loss, not a win.
    This is incorrect. The Hammer "long mode" uses 32 bits as the default data size. 64 bits are only used for pointers and explicitely overridden 64 bit operands. I.e., you still have to declare "long long" or "int64" or whatever, in your languages to access those 64 bits. All your old 32-bit data still occupies the same space.

    Furthermore, measurements by AMD indicate that op-code size did not increase with the expanded instructions, but actual *decreased* because the additional registers decreased the typical amount of spill/fill code emitted.

    Therefore there is no additional cache pressure. The "code bloat" problem remains solely in the hands of the software developer, and is *NOT* worsened in any way by hammer.
    • 2. All internal integer registers being 64-bits.
      For #2, realize that some integer operations are O(N) where N is the number of bits involved. 64-bit multiplication and division are slowerthan the same 32-bit operations. Period.
    This is also incorrect. There are numerous well known techniques used in ALU design that makes precious few operations "O(bits)". Again, AMD specifically targetted this. For example: the 64-bit integer multiply in hammer is *FASTER* (per clock) than the 32-bit integer multiply in either the Athlon or Pentium 4.

    The reason AMD is able to do this is because arithmetic and logic operations can largely be implemented in a "more gates for more speed" fashion. They are closer to O(ln(N)) than O(N). But at this level of circuit design, you don't necessarily think in those terms (since N is constant, everything just looks like O(1)) -- these high speed circuit designers worry about other technical things like "latch speed".

    The 64 bit integer divide may be a little slower, however, again you need to explicitely use 64 bit ints in your software, and division is a comparatively uncommon operation.
    • The gain with 64-bit processors is one of address space and nothing more.
    This is the largest gain (big DB people will be very happy with it) but it certainly is not the only gain. Remember that there are now twice as many SSE registers. This opens up some performance possibilities for multimedia applications.

    Although I don't know that its related to SSE, it should be pointed out that EPIC (as in the video game company) has ported the Unreal engine to x86-64! Like most people, I was quite surprised that they did this, however, they apparently found doing it to be worthwhile.

    Do not underestimate the upside of going to 64 bits in the way that AMD has done it. They have literally made it a no-lose scenario -- that alone should spur (mostly new) application developer interest.