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An Interesting Look at the Video Game Industry

Bamafan77 writes "USATODAY has an interesting article in their Money section on the video game industry. The centerpiece of the story is an overview of DigiPen, the only accredited video game university, but it also describes aspects of the video game industry in general including the explosive growth of the industry (e.g. Barnes and Nobles would've reported a loss without their Gamestop subsidiary) and how many universities not only fail to prepare students for the game industry, but still don't take it seriously. However, I believe things are slightly better than the days when Trip Hawkins (EA's co-founder founder) Harvard professor told him to stop wasting time with games."

11 of 323 comments (clear)

  1. Give it another 10 years... by billethius · · Score: 5, Insightful
    At the small private college I attend, we have absolutely nothing that might prepare us for programming in a game environment. Especially nothing graphical or in the realm of artificial intelligence. The only thing I have done with graphics so far has been writing a small solitaire program in java for a class on object oriented programming. And even then all we learned was enough to get the program to draw itself correctly. The focus was more on the actual objects in the program. As to artificial intelligence, there is usually a course offered here once a year, and I have yet to have the opportunity to take it, so we'll see how that turns out.

    All in all, I'd say that most universities turn out computer science students who know how to program applications. Word processors and the like. I doubt that many universities take video games seriously because they only came onto the scene in my lifetime. Give it another 10 years and we'll see where things are at then.

    1. Re:Give it another 10 years... by Cruciform · · Score: 4, Insightful

      I don't think any of the professional game coders I've asked for friends have said they learned anything applicable to the industry in University.

      When you tell that to the person wanting to know how they can get into the industry though, they don't want to hear it.

      For someone without programming knowledge school is a good stepping stone, but currently you have to turn to online resources and bookstores to find the real treasures.

      It might be quite a while before we see real growth in the area too... the people who really get it are too busy doing what they love... many of the most qualified would probably be miserable teaching.

    2. Re:Give it another 10 years... by Evil+Adrian · · Score: 5, Insightful

      As far as college preparing you for programming in a game environment, what you learn in college (for Computer Science anyway) is mostly algorithms, data structures, and most importantly, how to tackle problems. The hope is that you will understand how to tackle any computer problem with an API reference and your knowledge.

      I have programmed real-time video projects, yet received no training in college on real-time programming, graphics, video, etc. Would I have been able to do it without what I learned in college? Sure, but I would have had to teach myself for quite a while. The college education certainly made things clear-cut, and comparatively easy, for me.

      What do you need to do video games? Programming experience, probably in C++... some linear algebra (so you can do the matrix multiplication that is so shmooper in 3D gaming), some Physics 101, OOP, Software Engineering, Computer Graphics... all standard for any decent school offering a CompSci degree. Really, you can do anything you want with computers with a CompSci degree.

      The way I look at it, college prepares you for the video game industry as well as it prepares you for any other programming job. You can code anything as long as you sit down, think about the problem, and familiarize yourself with the tools you need to get the job done.

      --
      evil adrian
  2. Re:Me too! Me too! by Mr+Teddy+Bear · · Score: 5, Insightful

    "No wonder: Even while the economy struggles, the video game industry has become one of the fastest-growing forms of media entertainment:" - from article

    Of course the video game industry will always thrive, just as the movie industry did in the 30's durring the depression. People needed an escape and those mediums provided the perfect way to do just that. These forms of entertainment will always do well any time when times are rough.

  3. The game industry... by kaxman · · Score: 5, Insightful

    ...outsold the motion-picture industry by a billion dollars last year, and movie studios and record labels wonder why they are losing money? Come on! I've always thought that it was an obvious fact that 'x' dollars only go so far, and if some kid chooses to spend his allowance or paycheck on a computer game, there's that much less money LEFT to spend on a CD or movie ticket. Don't forget, either, that even just last year video games weren't nearly so prevalent. There are a lot more choices out there for me to spend my money on, but (go figure) I don't seem to have any more money this year to spend... The times, they are a changin', and the dinosaurs will be left in the dust.

    Yeah, I sound just like a million other people, but I imagine myself and all those other people will continue to say the same things until they no longer need to be said.

    --
    Everyone on slashdot has a journal.
    1. Re:The game industry... by Anonvmous+Coward · · Score: 5, Insightful

      "Come on! I've always thought that it was an obvious fact that 'x' dollars only go so far, and if some kid chooses to spend his allowance or paycheck on a computer game, there's that much less money LEFT to spend on a CD or movie ticket. "

      I think you're on the right track, but there's more to it than that. The Game Industry does a far better job of ensuring customer satisfaction than the Movie/Music industry does.

      -Game reviews are plentiful.
      -Demo/rental versions are easy to acquire to try out.
      -You can trade/sell a game to try out other ones. There's more entertainment for your buck.
      -You have the time to sit down and enjoy the game at your leisure. (as opposed to being at a theater by a certain time...)
      -Mods, mods, mods...
      -A bad game isn't as bad as a bad movie. (Your mileage may vary...)

      It's funny, if you think about it: Video games cost quite a bit more than movies. You'd think that the industry would be all over trying to get things like P2P shut down. But they don't. They understand that people are willing to pay for games, they just need reassurance that the game will do what they want. (Hence the popularity of Demo CDs...) If the *AA would learn from that example, then maybe they wouldn't be $1B behind the Game Industry.

  4. Job Demand by WPIDalamar · · Score: 4, Insightful

    There's sooo many people who would love to go into game development, there isn't really a need to specifically train people. Those who want it the most, will learn. It's hard enough to find a game job right now as it is, If we were spewing forth graduates with a BS in GD (Game Design) then what would happen.

    But I'm happy making educational software ... it's more fun than business apps, is mildly morally rewarding, and doesn't require 60 hour weeks like I'm sure a lot of game shops gave.

  5. Unversity not needed to be that specific by Vorgo · · Score: 4, Insightful

    I would argue that a University Education in Computer Science is intended to introduce the students to a broad range of topics in the field of computer science, not something as specific as game development.

    To say that Universities should offer training for video game programming is ridiculous.
    The intent of taking Computer Science at University is not to even learn how to program. A person takes courses that teach programming languages in their first year and then after that it's assumed that you can program, regardless of the language. A person is there to learn about the science of computers: stuff like algorithms and design at the early levels of a degree and more advanced topics such as graphics, AI, distributed computing, etc in later years.

    I would say that game development would be an application of various topics in to one. Software Design, Graphics, AI, etc. So in reality I think that a course on game development wouldn't be useful anyway because it couldn't get in to enough detail on enough of the involved topics.

    After leavign university a person should be able to take their knowledge and do with it what they want because they have a general knowledge of many topics. Whether they apply that knowledge to writing an operating system, word processor or the next version of Quake is up to them to decide.

    This is just my view of what a university education should give someone. For all I know other areas of the world view a university education differently...

    my two cents(cdn)

    --
    A new feature is just a bug waiting to happen. And vice versa.
  6. Re:Digipen by susano_otter · · Score: 5, Insightful

    It's often useful to interpret present conditions in the context of past events. If you find that European History has no relevance to your current situation or your future plans, then I hope that works out well for you. But please don't make any important decisions that might affect me.

    Oh, and stay away from me at cocktail parties. I'm sure that a conversation that never strayed from the intricacies of video game programming would be almost instantly tiresome.

    --

    Any sufficiently well-organized community is indistinguishable from Government.

  7. Focus on Video Games by kakos · · Score: 5, Insightful
    While I don't think that video games should be ignored in universities, they shouldn't be focused on. Like most things, the application of a field shouldn't be taught. The foundations of that field should be taught and the student that learned those foundations well will be able to apply them to anything.

    Similarly, Computer Science should not be taught as a course in game development. A student that is taught nothing but game development will fail miserably if they do anything else. And, in my experience, students of so-called video game schools know how to slap down code, but don't understand the workings of that code. You probably couldn't give them a original piece of code and have them understand it immediately.

    However, a student who is taught the fundamentals of programming and the basis of computer science will be able to adapt to create games. He knows the foundation and will be able to apply it to a specific task. Furthermore, they will have the expertise to work outside of that field, should they not get a job as a game developer (a very real possibility).

    A broad understanding of the fundamentals and foundations of Computer Science is better than learning a specific application. A good programmer will be able to adapt and could probably end up programming a better game than the one taught to just make video games.

  8. Lies, Damn lies, Statistics and Comparisons by donutello · · Score: 4, Insightful

    The article is comparing the Gaming industries total revenues with the box office sales of the movie industry. They're ignoring the huge video/dvd/rental/cable-deal/fast-food-promotions revenues that the movie industry makes.

    That being said, I'm still impressed by the fact that the gaming industry exceeds box office revenues by $1 Billion.

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    Mmmm.. Donuts