Theater Morphing Into Multi-Player Gaming Arena
J3zmund writes "This article highlights the attempt by ESports Arena to bring gaming to the masses. They're building what looks like a command center with gaming equipment, comfy chairs, and big screens to follow the action. For the price of a movie, patrons can frag to their hearts' content for 2 hours (extra time available, of course). This could sprawn some interesting events (once gaming goes beyond 'kill'). With The Sims ready to go online this month, it could open this up to a much larger audience than the "young males" they currently identify. How 'bout some Sim Rocky Horror Online Saturday nights..."
Gaming environments such as these will rely on having better and more hardware than home users have. How will this affect their business model when they have to upgrade their hardware every 6 months to be able to play the newest games? Also, will they be buying 20 to 30 licenses of every game that comes out that is heavily played? I am interested in the cost of sustaining such a complex focused at gaming.
I do security