IEEE Spectrum Surveys Current Games' AI Technology
orac2 writes " IEEE Spectrum has an article on the AI technologies used in the current crop of video games. State machines, learning algorithms, cheating, smart terrain, etc are discussed. Game developers interviewed include Richard Evans, of Black and White fame, who talks about Lionhead's upcoming Dmitri project and Soren Johnson who created Civ III's AI."
And I still have trouble beating some games that are a decade old.
I always win.
**unplugs computer**
Real stupidity beats artificial intelligence any day!
X(7): A program for managing terminal windows. See also screen(1).
Not until a bot calls me a "c4mp1ng n00b" by its own volition has AI come far enough.
I'll form my OWN solar system! With blackjack! And hookers!
I'm waiting for the day when my bloody computer can go online and play by itself, so I can refamiliarize myself with real life. What would be real nice is if I could tell the computer, "I'm feeling obnoxious today," and it will go out and mock those it humiliates.
At that point, I can have a fulfilling online experience in ten minutes a day. Maybe I'll read a book or something.
:: spins the Wheel of Karma ::
fturnonlylfutrnnolyfunntrollyfuntrollfunnytrollf unny.troll.funny..troll...funny....troll.....funny .....troll.......f.....TROLL
Damn. Oh well, some days, I can't tell myself.
Not long before Lara Croft rejects me like a real woman would.
Table-ized A.I.
"The hardest thing in game AI is just making sure that the game never looks dumb. You'd be better off having an AI that was just above average all the time, rather than one that was brilliant 98 percent of the time and stupid 2 percent of the time..."
Why not? Don't they want to model a typical geek, or did they find that hurts sales?
Table-ized A.I.
How are they supposed to learn if you keep killing them?
Give the bots a chance.
Keep your packets off my GNU/Girlfriend!