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Secure, Efficient and Easy C programming

cras writes "Feeling a bit of masochist today.. First in the morning I wrote Secure, Efficient and Easy C Programming Mini-HOWTO. And since I already spent a few hours with it, I figured I might just as well see what Slashdot people would think about it."

4 of 347 comments (clear)

  1. Unportable? by Anonymous Coward · · Score: 5, Interesting

    I found strlcat and strlcpy easily ported - simply toss them in the same .c file and dump it into the makefile!

    On a more serious note, why in Bob's name don't these two functions exist, standard, in Linux? IMO, they should be added, and gcc should give deprecation warnings about the use of non-safe buffer handling functions - sprintf, strcat, strcpy, etc. No offense to purists, but screw the standard. I'll sacrifice some portability of software and such for security.

    Oh, and on a side note, you may take my malloc() when you pry it from my cold dead fingers. ;) Eh, I suppose we all have a certain way of doing things that we don't wish to part with. (*points at the unsafe buffer people*)

  2. Definitely useful by ttfkam · · Score: 5, Interesting

    in that folks who use C can avoid common pitfalls. But so much of this seems like it has been tackled by C++. Only C++ did it cleaner. C++ is complex though. So this only leaves (horrors) a higher level language that removes all of these implementation details that lead to insecure programs.

    Do it in a higher-level language first. Make sure your algorithms are clean and efficient. If and only if you see a performance or resource problem do you rework portions(!!!) in C. As a bonus, the higher level language acts as a code template for faster C development.

    Once you are at that point, this Mini-HOWTO will definitely be a great resource to use.

    --

    - I don't need to go outside, my CRT tan'll do me just fine.
    1. Re:Definitely useful by hobuddy · · Score: 5, Interesting

      ttfkam wrote:
      Do it in a higher-level language first. Make sure your algorithms are clean and efficient. If and only if you see a performance or resource problem do you rework portions(!!!) in C. As a bonus, the higher level language acts as a code template for faster C development.

      Amen.

      Kragg wrote (in his reply to ttfkam):
      Prototyping in a higher-level language (c# is easy, java everyone knows) is a superb idea, provided you
      - can release the final product as interpreted, with slow execution speed


      Most programs spend 90% of their CPU time executing 10% of their code. If that 10% is optimized in a low-level language such as C, a large-scale interpreted program can boast performance that's virtually indistinguishable from an equivalent program written entirely in a low-level langauge. However, there's likely to be a huge difference in programmer productivity.

      As a reference, see this Dr. Dobbs article, which states:
      """ ... 90 percent of the software's running time occurs in only 10 percent of the code. This is the whole basis for virtual memory: Potentially, a program can run at full speed with only 10 percent of itself--or whatever the working set is--loaded into memory at any given time. Unlike that nasty segment stuff, the programmer does not specify any of this in advance. The operating system "discovers" a program's working set on-the-fly, through page faults.
      """

      - can afford the time to port all to C, in which case DO, this is an excellent way to make a watertight C program

      Why port 90% of the application's code to a low-level and less productive programming language, when that 90% will inevitably evolve and require maintenance as the program is utilized in unforeseen ways? I've never written a large program that didn't end up having features added incrementally over a long period of time after the initial release.

      - are happy to learn how to make managed code/vm code call to native and vice-versa (this is far from a trivial problem)

      If it's "far from a trivial problem", you're using the wrong tool.

      Take Python, for example: it's simple to interface between Python and C using Python's C API. Recently, a tool named Pyrex has appeared that makes it almost trivial. Pyrex is amazing.

      Kragg suggested prototyping in C# or Java, but Python surpasses both of those as a prototyping tool. Python is higher-level than C# or Java (and thus better suited to prototyping and/or malleable fusion with C) because it features:
      - dynamic typing ("dynamic", not "weak" like Perl)
      - no obession with a particular programming paradigm; use procedural, functional, or OO as appropriate
      - high-level data structures built into the language
      - more convenient dynamic code loading
      - interactive development at a "Python prompt" (the value of this cannot be overestimated)
      - no separate compilation step in the edit-test-debug cycle
      - more concise syntax
      - excellent interface capabilities to C (or C++ via Boost.Python, or Java via Jython)

      I suggest that the fusion of a truly high-level (higher than Java-level) language with C is far more broadly applicable than Kragg claims.

      --
      Erlang.org: wow
  3. data stacks by larry+bagina · · Score: 5, Interesting
    What I haven't yet seen used anywhere outside my own software and some programming languages internals (eg. calling Perl code from C), is using data stack for temporary memory allocations. It has the most important advantage of garbage collectors; allocate memory without worrying about freeing it. It also has a few gotchas, but I'd say it's advantages are well worth it.

    The way it works is simply letting the programmer define the stack frames. All memory allocated within the frame are freed at once when the frame ends. This works best with programs running in some event loop so you don't have to worry about the stack frames too much. Here's an example program:

    That sounds a little like the NSAutoReleasePool in Cocoa/OpenStep. Objects use reference counting, when the count reaches 0, they deallocate themselves. When an object is created, it can get added to the most recent pool. When the pool is deleted, it decrements the reference count of all the objects within it, causing deallocation unless it needs to be kept around longer.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.