How Best To Launch Free Software?
Chip asks: "The small business for which I work is preparing to release a free software title for Windows and hopefully Mac and Linux as well. This software is something I believe many people around the world will find useful without ever having to pay a dime. Does anyone have experience with releasing free software on a small budget? Any advice would be very helpful. We have a few months to prepare for beta launch and I am nervous about getting the word out, crashing our servers, etc..."
If you're worried about crashing your servers, create a project on Sourceforge and host your source code & binaries there.
Well, you could start creating a buzz by talking about your software here. And when it comes to launch time, you could crash test your servers by submitting an announcement to slashdot :-)
And when you do launch it, get all the software download sites to mirror it (tucows, cnet, etc), and submit it to special interest magazines and sites for review.
Most open source projects goes live without _any_ budget. All that it takes is time (which is a cost for companies, but not for voluntary workers). As for servers and such, put a page on sourceforge, and try to get a few mirrors up and running too (they will come, if the project is attractive).
As for the actual release, try to make a good presentation about the project, what it is meant to do, where you want to go with the development, and encourage a developers community with a forum of some sort (mailing list), also, most open source projects must have screenshots (why, I don't know?).
If the project is attractive, and you work hard enough you'll gather a group of power users. These users are great, ask them what they want, how they want it, and tell them to talk to you about anything that bugs them. You'll need all the feedback you can get.
Finally, and most importantlly: do not expect to have others working for you, they may report bugs, send small patches, you'll have to do most work, at least in the beginning.
1. Introduction
As everyone knows, Open Source software is the wave of the future. With the market share of GNU/Linux and *BSD increasing every day, interest in Open Source Software is at an all time high.
Developing software within the Open Source model benefits everyone. People can take your code, improve it and then release it back to the community. This cycle continues and leads to the creation of far more stable software than the 'Closed Source' shops can ever hope to create.
So you're itching to create that Doom 3 killer but don't know where to start? Read on!
2. First Steps
The most important thing that any Open Source project needs is a Sourceforge page. There are tens of thousands of successful Open Source projects on Sourceforge; the support you receive here will be invaluable.
OK, so you've registered your Sourceforge project and set the status to '0: Pre-Thinking About It', what's next?
3. Don't Waste Time!
Now you need to set up your SourceForge homepage. Keep it plain and simple - don't use too many HTML tags, just knock something up in VI. Website editors like FrontPage and DreamWeaver just create bloated eye-candy - you need to get your message to the masses!
4. Ask For Help
Since you probably can't program at all you'll need to try and find some people who think they can. If your project is a game you'll probably need an artist too. Ask for help on your new Sourceforge pages. Here is an example to get you started:
Thousands of talented programmers and artists hang out at Sourceforge ready to devote their time to projects so you should get a team together in no time!5. The A-Team
So now you have your team together you are ready to change your projects status to '1: Pre-Bickering'. You will need to discuss your ideas with your team mates and see what value they can add to the project. You could use an Instant Messaging program like MSN for this, but since you run Linux you'll have to stick to e-mail.
Don't forget that YOU are in charge! If your team doesn't like the idea of giant robotic spiders just delete them from the project and move on. Someone else can fill their place and this is the beauty of Open Source development. The code might end up a bit messy and the graphics inconsistant - but it's still 'Free as in Speech'!
6. Getting Down To It
Now that you've found a team of right thinking people you're ready to start development. Be prepared for some delays though. Programming is a craft and can take years to learn. Your programmer may be a bit rusty but will probably be writing "hello world" programs after school in no time.
Closed Source games like Doom 3 use the graphics card to do all the hard stuff anyhow, so your programmer will just have to get the NVidia 'API' and it will be plain sailing! Giant robot spiders, here we come!
7. The Outcome
So it's been a few years, you still have no files released or in CVS. Your programmer can't get enough time on the PC because his mother won't let him use it after 8pm. Your artist has run off with a Thai She-Male. Your project is still at '1: Pre-Bickering'...
Congratulations! You now have a successful Open Source project on Sourceforge! Pat yourself on the back, think up another idea and do it all again! See how simple it is?
I prefer trebuchet.
- A.P.
"Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"