RPG Codex - Articles On Video Game Design
chadeo writes "Ok all you arm chair game developers, listen up. Over at RPG Codex there are currently 4 articles, written by professionals in the industry, on RPG design. There is A Christmas lesson in CRPG design by Timothy Cain, Thoughts on RPG development by Leon Boyarsky, Hand of Gosh Darn Good Design by Chris Taylor, and Treatise on Combat to Pink Floyd by Gareth Davies. All of them are a great read, and you can join in the discussion with the authors and see how your ideas stack up. What do you think is the key to a great RPG?"
Indeed! I've enjoyed the latest Final Fantasy games sooo much. I never could figure out why I was so drawn to them untill I went back to play the original FF on my nintendo (Yes, I still have them, yes they work). The thing I noticed was that the newer ones didn't per se have a better story line (which they do, heh), but the story line is more convincing due to all the nice graphics and such. You get a much warmer fuzzy when CGI Rinoa and Squall are hooking up than when some little 8 bit blocky guy is like 'Message box: Your hot'. Just my two cents ;-)
Can all fish swim?
Can someone explain to me why something called Final Fantasy has like 10+ sequels?
"My God...It's full of ads!" -Fry, about the Internet, Futurama
I couldn't have put it any better with a +3 megaphone of "you are a geek".
MORTAR COMBAT!
I play from time to time but my attempts at being an adventurer had some legal implications I didn't like. What we need to for someone to make a save/load function.
Needs to be shoulder mountable and (ideally) under 10lbs.
Keep your packets off my GNU/Girlfriend!