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RPG Codex - Articles On Video Game Design

chadeo writes "Ok all you arm chair game developers, listen up. Over at RPG Codex there are currently 4 articles, written by professionals in the industry, on RPG design. There is A Christmas lesson in CRPG design by Timothy Cain, Thoughts on RPG development by Leon Boyarsky, Hand of Gosh Darn Good Design by Chris Taylor, and Treatise on Combat to Pink Floyd by Gareth Davies. All of them are a great read, and you can join in the discussion with the authors and see how your ideas stack up. What do you think is the key to a great RPG?"

2 of 309 comments (clear)

  1. best quote from the articles by MORTAR_COMBAT! · · Score: 5, Funny
    From the article on game combat, talking about myths related to "real-time" combat systems:


    "RT is cool" - As defined by who? Don't believe the hype kiddies, and besides, as an avid RPGer, I know we have nothing to do with cool. While we're sitting in a basement rolling dice, swilling Mountain Dew and other snacks while pretending to be mighty warriors in an alternate universe, cool people are out doing lines off naked women because they can. It still puzzles me why certain RPG developers seem so intent on following trends, when their consumer base couldn't be trendy, even with a +10 Bag of Conforming to the Social Norm.


    I couldn't have put it any better with a +3 megaphone of "you are a geek".
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    MORTAR COMBAT!
  2. A good RPG.... by Hubert_Shrump · · Score: 5, Funny

    Needs to be shoulder mountable and (ideally) under 10lbs.

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    Keep your packets off my GNU/Girlfriend!