RPG Codex - Articles On Video Game Design
chadeo writes "Ok all you arm chair game developers, listen up. Over at RPG Codex there are currently 4 articles, written by professionals in the industry, on RPG design. There is A Christmas lesson in CRPG design by Timothy Cain, Thoughts on RPG development by Leon Boyarsky, Hand of Gosh Darn Good Design by Chris Taylor, and Treatise on Combat to Pink Floyd by Gareth Davies. All of them are a great read, and you can join in the discussion with the authors and see how your ideas stack up. What do you think is the key to a great RPG?"
The key to a great RPG is to be part of the Final Fantasy Series
those people who think they know everything are a great annoyance to those of us who do. -isaac asimov
One of the biggest features all great RPG's have is the lack of skills required to get good. The ability of your character has to be directly proportionate to the amount of time you've played the game, that way, all the obsessive players can feel good about all the time they waisted playing the game.