Star Wars Galaxies Only to Allow One Character Per Account
frotty writes "The developers of Star Wars Galaxies recently announced that the game would only allow a single character per purchased account on any server. This has outraged some, and relieved others." Click on the link to see the reasoning behind this move.
Don't worry, Chris' game company won't do that!
Right? I mean, he's not posting stories about outrage in the MMORPG world in order to bolster his own efforts?
I'm not going to link to the site, as they don't need even more free slashdot press, but people should know that Chris started his own "revolutionary" multiplayer game company recently.
They'll have a super duper game out soon.
It will be much better than Star Wars, which is outraging its users, right? I'm glad Chris is still a slashdot editor, so he can bring this to our attention.
Conflict of interest? Don't worry, I'm sure the slashdot community will mod this down sufficiently. (Especially now that I've assumed they will.)
I bet we'll see some great MMORPG polls up soon too...
In trying to present reasons why the popular desires for multiple characters per server aren't warrented, the one that is probably most popular was completely glossed over.
"I want to try something new without having to leave my friends."
Later on in the thread someone posted a statistic from a poll on the site, stating that nearly 50% of people were going to choose their server based on their friends. This is how most people tend to play these games, with friends. So now if you want to try a wookie instead of a human, gotta give the big adios to your buddies.
There are some situations where a limitation on characters per server is a good thing. Dark Age of Camelot, for example, limits your choice of the three realms to play in to one realm per server for most servers. They do this to discourage 'spy' characters. But within that choice of a single realm you can make 8 characters. Feel free to try out that new spec, or different class, and still be able to have fun with your friends.
I had no real opinion on this game before. But I'm the type that likes to try my "alt of the week". If I can't try it out with my friends, no way I'm getting the game. Pretty effective way to discourage community if you ask me.
...And I've experienced the frustration of realizing that the class, stats, whatever that I chose, though perfectly acceptable, were entirely incompatable with my style of playing in the game. When I go into an MUD or an MMORPG, I generally build a very standard character and spend a day or two just exploring and figuring out how this, that, or the other just plain conflicts with my playing style. Yes, sometimes I can guess decently well, but in general, I need to fine-tune certain things to meet my needs. Since none of us have any idea how different skills, battling, etc. will be from the other games we've played, we don't KNOW how to tune our characters. I'd LIKE a test character to run around for a few days...it'll save me a lot of frustration and potential hardware accessory damage when I toss my keyboard or gamepad across the room after cursing myself for picking Rodian as my species when it's so damned clear that for my playtype I should have picked Trandoshan (or Wookie or Human or whatever).
I understand the issues they're trying to counter. I understand the REAL issue which is the fact LucasArts knows they can milk the Star Wars franchise/MMORPG combination for quite a lot of Money with a capital M.
They know that's the case, we know that's the case. There are no secrets here. So why the hell are they still lying to us? If they were outwardly honest and said "We're choosing to do this because it will allow us to charge for each individual who uses the service." I honestly don't think that their audience is going to be less receptive to it. Everyone will consider it and decide whether it's worth it to them or not. But there ISN'T AN ALTERNATIVE if you want a Star Wars-themed MMORPG. Period. The mass market that is interested in a STAR WARS game is a captive audience...they'll jump through the hoops to have the service no matter what. The people looking for a good online RPG will either sign on immediately or they'll sit back and see if it's all its cracked up to be. If it IS as good as they make it out to be, than the skeptics (like me) will join because it will provide something they can't get elsewhere and we'll put up with the limitations. I honestly don't see why they have to feed us a line of crap about how this is all to prevent multiplaying and then insult our intelligence with that sarcastic "Ah, Virginia, I wish it wasn't so" comment. We're not stupid...we understand trade-offs. But we also understand that they have more to gain here than we do.
If not all sentients are human, couldn't it be possible that not all humans are sentient either?
Remember that this is all being kept in a COMMERCIAL database, the kind with licensing fees and really good performance. TCO isn't just the hard disk storage space. Think administration, think redundancy (as in mirroring), think backup, think load balancing, add in bandwidth costs for balancing, mirroring, etc. and shit adds up.
I work for a storage technology company. These are real details that do cost cash. BTW this is the short list of expenses.
A fool throws a stone into a well and a thousand sages can not remove it.
Anyone interested in knowing how much it takes to maintain Terabytes of database storage:
Hardware
- Storage
- CPUs
- NIC cards
- Cables
- Electricity ($$$)
Licensing (Commercial)
- OS
- Database
- Admin seats
- User seats
- Storage Admin Software
- Admin seats
Administration
- Salary
- QA at 60k/yr
- Admin at 75k/yr
- Manager at 80k/yr
These are all very ball-park, but you can see that there is a lot more than $1/GB involved here.
Sure you can buy a hard drive for about $1/GB for personal use but you don't count all the man hours involved in maintenance or you don't have enugh activity to need maintenance or any of the other tasks involved with serious database activity.
I hope this starts you thinking about all the effort that goes into keeping a very active DB going.
There's more, much more to say about this but I'm done for now.
A fool throws a stone into a well and a thousand sages can not remove it.
I dont think so. This is the only condoned Star Wars MMORPG. People will play it regardless of this rule.
Also, most people like to pick a character and play it for what it is. The more powerful it grows, the more they will want to stick with it. Players who are discouraged by this rule have likely been spoiled by the benefits of twinking. It seems that this idea will make for a richer gaming experience where people take the world more seriously. Your choosing not to play based on Sony not allowing lots of character switching is probably the exact result they were aiming for.
I know there's a lot of hard-core MMORPG players here that won't be playing SWG because of this MCS vs. SCS thing (Acronym overload!). I, for one, will be playing because of Sony's decision.
One reason I've stayed away from MMORPGs in the past is because of all the chatter about "muling", "twinking", and fscked economies. I want to play an online RPG that feels like an RPG, not some twisted inventory management competition. I mean, can you imagine trying to sell multiple characters to a D&D group?
I think Sony is trying to create a MMORPG for the common man, or at least the common gamer. Flame all you want, but I think it's grand.
This