NWN Linux Client Delayed
An anonymous reader writes "Posted tonight on the Neverwinter Nights Linux client page: '[Dec 13 2002] There have been many questions as to why the Linux client is taking so long. The two big issues are sound and movies due to the fact that BINK and Miles are only available for Windows and Mac. BINK is the in-game movie player and Miles is the sound engine for Neverwinter Nights. We are having to find our own solution for Linux sound in Neverwinter Nights, and we are exploring possible movie options. Due to these factors, we are revising the estimated release date from Fall 2002 to Winter 2002 (Dec 22 2002 to March 21 2003), with January 2003 being the earliest date it could be out. Progress has been made on sound this week, and to re-iterate, the graphical side of the Linux client is looking excellent and is almost complete.'"
Will it be open source?!
looks like linux has been, and always will be second priority to windows HAH HAH HAH!
The winters never end and no one releases YOU.
Oh god, what? Insightful? Could this BE trollier? "I think getting DirectX working in linux would be easy" gets Insightful these days?
Meh. natalie portman hot grits goatse.cx
- Chris
I bow to your excellent troll. Keep up the good work!
that is because he did not include "Moderator brand (TM) Troll chow." You know... things like "M$ Sucks" (well they do but thats not the point) and "save the whales with laptops" or something like that... Basically it is much like how an honorable and hard working person can never hope to be elected to any office (as if they want to) simply because they will always be overshadowed by the rhetoric spewing and slick talking politicians. The shame only partially goes the slick talkers but is more on the sheep that let themselves be fooled by it.