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Understanding Pipelining and Superscalar Execution

Zebulon Prime writes "Hannibal over at Ars has just posted a new article on processor technology. The article uses loads of analogies and diagrams to explain the basics behind pipelining and superscalar execution, and it's actually kind of funny (for a tech article). It's billed as a basic introduction to the concepts, but as a CS student and programmer I found it really helpful. I think this article is a sequel to a previous one that was linked here a while ago."

10 of 87 comments (clear)

  1. P&H - Pipelining by minesweeper · · Score: 5, Interesting
    from the read-hennessy-and-patterson-first dept.

    I just finished a CS course co-taught by Professor Patterson, and our primary text this semester was Patterson and Hennessy's Computer Organization and Design.

    When we discussed pipelining this semester, the analogy used was the four stages of doing laundry: washing, drying, folding, and stashing. Here are the lecture notes (both PDF). The notes spend a good deal of time going over the hazards of pipelines and how to avoid them.

    1. Re:P&H - Pipelining by Jucius+Maximus · · Score: 5, Interesting
      "I just finished a CS course [berkeley.edu] co-taught by Professor Patterson, and our primary text this semester was Patterson and Hennessy's Computer Organization and Design [berkeley.edu]. When we discussed pipelining this semester, the analogy used was the four stages of doing laundry: washing, drying, folding, and stashing. Here are the lecture [berkeley.edu] notes [berkeley.edu] (both PDF). The notes spend a good deal of time going over the hazards of pipelines and how to avoid them."

      I just finished an engineering course with the exact same book, and we did that exact same pipelining example. I must say that the books is really very good at explaining the workings of the CPU.

      The best teacher, though, is design. As part of the course, we all formed groups and actually designed and implemeted basic non-pipelined CPUs in VHDL and, if they fit, we implemented them on FPGA (field programmable gate array) boards. And by 'simple' CPUs, I mean that the CPUs have like 4K RAM, maybe 8 registers, ran at ~3 cycles per instruction, and only have about 12 instructions total. But it was REALLY informative because it forced us to learn the exact purpose of everything in the CPU.

    2. Re:P&H - Pipelining by cheezedawg · · Score: 4, Informative

      to a certain point, but the P4 is a bit excessive

      Actually, there is a lot of research about pipeline depths, and here is a paper that calculates the optimal pipeline for x86 to be around 50 stages. In fact, they theorize that you could see up to a 90% increase in performance in the P4 by making the pipeline even deeper. So not everybody thinks that the P4 pipeline is "a bit excessive."

      think rambus (bad idea... memory width is a good thing!)

      I'm a little confused here- until the past few months, Rambus still offered superior memory bandwidth. It wasn't until DDR333 and higher that SDRAM started to catch up. Rambus didn't lose in the market because of performance.

      Itanitium (scrap an entire architechture for one that allows you to disable instructions, so that it is gauranteed that part of the processor won't be used at that point)

      That is a pretty strange complaint about Itanium. In fact, I think that it is weird that you even think that is a problem.

      --
      "The defense of freedom requires the advance of freedom" - George W Bush
  2. Branch Prediction by hng_rval · · Score: 5, Informative

    One thing that his excellent analogy leaves out is the concept of branch prediction.

    For those of you who didn't major in CS...

    Imagine that we finish the first stage of building our SUV (building the engine) and commence with stage 2 (putting the engine in the stasis). While we are doing that we are building another engine for SUV #2. However, what if the next customer didn't want an SUV, but instead wanted a compact car. We have to throw away our engine for SUV #2 and start over. We wasted an entire stage!!

    This analogy doesn't work so well it seems. So we'll stick with computers. If you have 5 instructions in your pipeline and one of them is a conditional branch (think, If the user hit ENTER, print a message to the screen. If they hit escape, BSOD).

    If the conditional instruction is high up in the pipeline then every instruction under it could be wasted. Obviously, if the processor could predict which path the branch would follow it would waste less instructions.

    Branch predicting algorithms are extremely interesting. The early ones were very simple with:

    Prediction: Never take the branch
    OR
    Prediction: Always take the branch

    People soon realized that most branches were in loops, so they came up with a new algorithm

    Prediction: If the last time we were here we took the branch, take it again, otherwise don't take it. Basically, repeat what we did the last time we ran this instruction.

    IIRC there are lots of branch prediction algorithms, some of which are eerily accuratae (above 90%). Unforunately, branch prediction requires cache which takes away from the cache your programs need.

    --
    Thank you Mario! But our princess is in another castle!
    1. Re:Branch Prediction by jbrandon · · Score: 5, Informative

      Unforunately, branch prediction requires cache which takes away from the cache your programs need.

      This notes that the branch prediction unit has some cache that is separate from the other cache. It also notes that the PIII BPU has the "eerily accurate" prediction success you describe.

    2. Re:Branch Prediction by ottffssent · · Score: 4, Informative

      All modern CPUs have highly accurate branch predictors. Just as caches need to catch the vast majority of memory accesses (About 98% I believe is a common number for the L1+L2 caches) for the CPU to work even remotely close to its theoretical maximum, branch predictors need to avoid pipeline flushes whenever possible. Consider the P4 with 20-odd stages, more in the FP pipeline. There could be dozens of instructions in flight by the time the branch test gets completed and says it took the wrong branch - The 20-stage pipeline needs to be emptied of invalid instructions, all of which get thrown away. A new memory location needs to be loaded, and execution needs to resume at that point. Extremely inefficient, so the occurence of this sort of thing has to be kept to an absolute minimum. Since the P4 suffers so horribly in the case of mispredicted branches, it tends to do poorly in branch-heavy code such as chess benchmarks. In order to keep such wasteful operations from happening, the CPU keeps track of thousands of previous branches in an attempt to guess correctly which way a new branch will go. There is a data structure in the CPU called the BHT, Branch History Table, that holds all this information, some times with many bits of info per branch.

      I won't take the time to dig up references to see if any CPU architecture currently does all of these tricks, but consider all the things that can be done to minimize the impact of branches:
      When a branch occurs, fetch instructions from *both* possible branch locations. Begin executing both sets of instructions in parallel, keeping the CPU's back-end busy. Flag these instructions with a "left branch" or "right branch" tag. When the branch test completes, toss out the wrong instructions and keep the good ones. Both branches will execute more slowly than a correctly-guessed branch that executes only one, but in the case of a mispredict, there is no pipeline flush, and no delay waiting for the PC to update and new instructions to flow in. Also, it's hard on the caches and RAM subsystem, since two sets of instructions rather than 1 need to be fetched.
      Build a better predictor. By analyzing the type of branch and surrounding code, the branch predictor can get eerily accurate. Way better than 90%. A K6-2 could get 90% accuracy with no sweat, and that's a pretty old chip.
      Prefetch. Grab the branch test and run it way ahead of the branch itself (when possible). If the outcome of the branch can be determined before the branch is reached (using instruction reordering trickery), there is effectively no branch at all. This can be "stacked" with other techniques as well.
      I'm sure you can come up with several more. It's an interesting problem to think about, with most techniques having a good mix of benefits and drawbacks.

  3. Holy Crap! by poshgoat · · Score: 5, Funny

    I have a final exam on this stuff tomorrow morning... It would seem there is a God...!!

  4. Re:Optimizing by PurpleFloyd · · Score: 5, Insightful

    What if you just want to understand what your computer does "underneath the hood"? Slashdot has quite a few people reading it who feel this way; they tend to call themselves "geeks". While this might not be that useful to programmers in the course of their jobs, it might be useful to Slashdot's and Ars' audience: people who want to understand.

    --

    That's it. I'm no longer part of Team Sanity.
  5. And you're a CS student?!!! by sparkz · · Score: 5, Interesting
    I knew this before I did a BSc in CS; what I learned later, was the real stuff - how memory speed affects pipelining; memory has not got significantly faster in the past decade, where CPUs have gone from 30MHz to 3GHz. Therefore even more pipelines are required now, as we sit around, cycle upon cycle, waiting for memory to feed us some data.

    In fact, Alan Cox gave a talk on this recently: UMeet2002.

    --
    Author, Shell Scripting : Expert Re
  6. At last! by mao+che+minh · · Score: 4, Funny

    Thank you! After suffering many long and terrible months under an oath of involuntary celibacy, this new found knowledge in superscalar execution is sure to win me a date with one of the many "cam girl amatuers" that have been offering me free services through email for months. Thank you for restoring my confidence. Now I must learn how to convey my thoughts without using run-on sentences.