Sharp 3D Monitor Next Year
dOxxx writes "Sharp is bringing out a 3D monitor next year that requires no special glasses. It took them one day to convert Quake to work with the monitor. They are already selling cellphones in Japan for the NTT DoCoMo network with scaled-down versions of the screen."
I seem to remember reading about this, or something very similar before.
The image depth relies on the system drawing the image on one of two physical layers and the distance between the two layers and the viewers position creates the 3D image.
Would there be any advantage in using more than two layers?
Chances are they'll try some hacks in the Direct3d driver to guess at the Z values of onscreen objects in games. (Most likely, just reading the depth-buffer values that games use for hidden surface removal).
There is already a line of 3d glasses which will supposedly work with any game running on an NVidia card.
Given Sharp's emphasis on "3D without special glasses", the effect produced is probably similar to that existing product (but integrated into the monitor, and not as separate glasses)