Peter writes "You may find it interesting to know that I've just released a port of MAME for SonyEricsson's latest P800 smartphone. It's called EMame" 'Cuz if there is one thing my cel phone was lacking, it's asteroids, Ms. Pac-Man, and Joust. Delicious.
Games for eMAME
by
Oculus+Habent
·
· Score: 4, Insightful
What we need now is to establish a pay-service for downloading games for eMAME so bored phone owners can peruse a selection of games, buy one, download it and use it immediately.
What do you think, $0.75 per download?
-- That what was all this school was for... to teach us how to solve our own problems. -- janeowit
Another Reason
by
Ashetos
·
· Score: 3, Insightful
Another reason why palm and WinCE are on their way out. This what its all about: "convergence".
Ever since getting the P800's cheper brother, the T68i, I've never looked back. Now I no longer have to carry around my palm pilot and keep my appointments and contacts on a tiny, tiny device.
Re:Profit Margin
by
nchip
·
· Score: 3, Insightful
You can do this J2ME too.. Operator justs blocks all but their (pay-per-play) apps at their wap gateway. most phones can install applications only over WAP, so the only games user will be able to get are the ones operator sells.
But most operators won't do that, if they have learned anything from the WAP fiasco. Nobody used WAP when you had to pay for everything. You had to pay for both traffic and content. Then operators slowly opened their wap gateways and allowed people to access any wap content in the net. As the result, people are starting use WAP, and the operators are starting to get money from the wap traffic.
charging people for using even the simplest games/apps is a great way to make people feel being ripped of.
-- signatures pending - ansa@kos.to - (dont mail there)
MAME - every electroinic product's killer app...
by
Hirofyre
·
· Score: 2, Insightful
I think any more, you can measure a device's horsepower, all you have to do is ask yourself "Will it run MAME?" First it was PC/Mac/LINUX/BeOS, then it was Dreamcast/GBA/etc. Next came digital cameras, now cel phones. You can almost measure the advancement of a platform purely by when it will run MAME.
Games for mobile phones
by
FlynnMP3
·
· Score: 2, Insightful
I agree that the current market is going to try and put games on phones. But I ask you, WHY? - other than the obvious "this is a new way to fleece the customers".
I am an avid gamer, but I cannot not even imagine playing a quality game on a phone. Reasons:
1) Note I said quality. No, this doesn't mean the latest and greatest graphics or AI. The old arcade games almost fill the bill, but my game tastes have progressed beyond "Galaga", "Tempest", and "Asteroids". 2) Even if there is a good game I might want to play on a mobile phone, how long do you think I could actually play it? Battery life in mobile phones is pretty pathetic.
Sony is putting out a version of Everquest for a mobile phone. It is still in the proposed state, but they are already hyping it. Hell, the protocol for the game doesn't even exist yet, it's still being actively developed.
I realize that the marketing will target a much younger consumer than codgy old me, but there are still lots of hurdles before the gaming industry can enter the mobile phone industry with style.
What we need now is to establish a pay-service for downloading games for eMAME so bored phone owners can peruse a selection of games, buy one, download it and use it immediately.
What do you think, $0.75 per download?
That what was all this school was for... to teach us how to solve our own problems. -- janeowit
Another reason why palm and WinCE are on their way out. This what its all about: "convergence".
Ever since getting the P800's cheper brother, the T68i, I've never looked back. Now I no longer have to carry around my palm pilot and keep my appointments and contacts on a tiny, tiny device.
You can do this J2ME too.. Operator justs blocks all but their (pay-per-play) apps at their wap gateway. most phones can install applications only over WAP, so the only games user will be able to get are the ones operator sells.
But most operators won't do that, if they have learned anything from the WAP fiasco. Nobody used WAP when you had to pay for everything. You had to pay for both traffic and content. Then operators slowly opened their wap gateways and allowed people to access any wap content in the net. As the result, people are starting use WAP, and the operators are starting to get money from the wap traffic.
charging people for using even the simplest games/apps is a great way to make people feel being ripped of.
signatures pending - ansa@kos.to - (dont mail there)
I think any more, you can measure a device's horsepower, all you have to do is ask yourself "Will it run MAME?" First it was PC/Mac/LINUX/BeOS, then it was Dreamcast/GBA/etc. Next came digital cameras, now cel phones. You can almost measure the advancement of a platform purely by when it will run MAME.
I agree that the current market is going to try and put games on phones. But I ask you, WHY? - other than the obvious "this is a new way to fleece the customers".
I am an avid gamer, but I cannot not even imagine playing a quality game on a phone. Reasons:
1) Note I said quality. No, this doesn't mean the latest and greatest graphics or AI. The old arcade games almost fill the bill, but my game tastes have progressed beyond "Galaga", "Tempest", and "Asteroids".
2) Even if there is a good game I might want to play on a mobile phone, how long do you think I could actually play it? Battery life in mobile phones is pretty pathetic.
Sony is putting out a version of Everquest for a mobile phone. It is still in the proposed state, but they are already hyping it. Hell, the protocol for the game doesn't even exist yet, it's still being actively developed.
I realize that the marketing will target a much younger consumer than codgy old me, but there are still lots of hurdles before the gaming industry can enter the mobile phone industry with style.
-FlynnMP3