High-Tech Foosball Mod Project
JakeBullet writes: "Project:
Take a standard foosball table and make it a little bit smarter. 1. The table should be aware of who's playing, the score and the status of the game. 2. Take the data from the game and use it to create a stats engine and player ranking system. 3. Project all relevant information about gameplay onto a flat screen. 4. Spend under $50.
Nah. When you spin, you lose a lot of control. I've always found that players may start out spinning, but once they've played a few games they stop. You can get a HELL of a shot from a normal flick of the wrist, plus then you're ready to immediately stuff a rebound coming back from your shot. If you spin, you lose contact with the handle and thus you lose control and reaction.
What if an incentive system were installed, instead? Considering that most foosball tables are found where drinking is involved, what if a nice, cold beer were dispensed to the player who scores each goal?
I figure things would get interesting as the player who took an early lead slows his reaction times due to alcohol, thus leveling the playing field.