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Windows Media Player 9

captainclever writes "The Register has an interesting article about the posibilities for WMP Clients for Linux. Would anyone want to use MS WMP in Linux?" See also a news.com story.

5 of 445 comments (clear)

  1. Re:Xine - AC3 - DVD/AVI/Divx/etc by Majix · · Score: 5, Informative

    Could you please do a favour to the community and pack the system into an RPM and make it available on the net? I just hate having to compile stuff and taking care of the depencies myself.

    Xine RPMs are available from http://freshrpms.net/ with DVD menu support and all compiled in.

    As for WMP for Linux, a year ago it would have been interesting. These days all relevant players do DivX 3-5, Quicktime (_including_ Sorenson codec), DVD playing etc. MPlayer is quite possibly the most advanced player ever, with more post processing and general purpose filters and features than you could possibly need. All WMP has is name recognition.

  2. Re:Yes! by m3000 · · Score: 5, Informative

    It would be nice to have the option to run WMP in Linux

    Crossover does just exactly that. It only runs WMP 6.4, but at least that plays proprietary WMP files. It can also play as well Quicktime files and Shockwave. Well worth the $25 to register. I know I've been extremelly happy with it.

  3. why not just give Mplayer your love? by GweeDo · · Score: 5, Informative
    Head on over to mplayerhq.hu and get the latest Release Candidate. I am running the CVS version and watch all the quicktime, windows media player 8 and 9, MPEG 4, DivX, ect ect that I could possibly want to.



    Here is the list of codecs their website has listed:

    # The most important video codecs: MPEG1 (VCD) and MPEG2 (SVCD/DVD/DVB) video
    # MPEG4, DivX ;-), OpenDivX (DivX4), DivX 5.02, XviD and other MPEG4 variants
    # Windows Media Video v7 (WMV1), v8 (WMV2) and v9 (WMV3) used in .wmv files
    # RealVideo 1.0, 2.0 (G2), 3.0 (RP8), 4.0 (RP9)
    # Sorenson v1/v3 (SVQ1/SVQ3), Cinepak, RPZA and other common QuickTime codecs
    # Intel Indeo codecs (3.x,4.1,5.0)
    # VIVO v1, v2
    # MJPEG variants, HuffYUV, ZLIB/MSZH, ASV2 and other capture/hardware formats
    # FLI, RoQ and other old/rare animation formats

    # The most important audio codecs: MPEG layer 1, 2 and 3 (MP3) audio
    # AC3/A52 (dolby digital) audio (software or SP/DIF)
    # WMA (DivX Audio) v1, v2 (native codec)
    # WMA 9 (WMAv3), Voxware audio, ACELP.net etc (using x86 DLLs)
    # RealAudio: COOK, SIPRO, ATRAC3, DNET (using RP's plugins)
    # QuickTime: Qclp, Q-Design QDMC/QDM2, MACE 3/6 (using QT's DLLs)
    # Ogg Vorbis audio codec
    # VIVO audio (g723, Vivo Siren) using x86 DLL
    # alaw/ulaw, (ms)gsm, pcm, *adpcm and other simple old audio formats

    Now...why would you want to run WMP9 when it doesn't support any where near that many codecs? Oh...you want more you say? What about these output options:
    # General: x11:X11 with SHM extension
    # xv:X11 using overlays with the Xvideo extension (hardware YUV & scaling)
    # gl:OpenGL renderer
    # gl2:Alternative OpenGL renderer (with multiple textures)
    # dga:X11 DGA extension (both v1.0 and v2.0)
    # fbdev:Output to general framebuffers
    # svga:Output to SVGAlib
    # sdl:SDL >= v1.1.7 driver (supports software scaling, and versions >=1.1.8 even support Xvideo, thus hardware rendering)
    # ggi:similar to SDL
    # aalib:Textmode rendering
    # vesa:display through the VESA BIOS (also needed for Radeon TV-out)
    # directfb:DirectFB support

    # Card specific: vidix:VIDeo Interface for *niX
    # xvidix:VIDIX in X window
    # mga:Matrox G200/G400 hardware YUV overlay via the mga_vid device
    # xmga:Matrox G200/G400 overlay (mga_vid) in X11 window (Xv emulation on X 3.3.x !)
    # syncfb:Matrox G400 YUV support on framebuffer (not tested, maybe broken)
    # 3dfx:Voodoo 3/Banshee hardware YUV support (/dev/3dfx) (not yet tested, maybe broken)
    # tdfxfb:Voodoo 3/Banshee hardware YUV support on tdfx framebuffer (works!)

    # Special: png:PNG files output (use -z switch to set compression)
    # jpeg:JPEG files output
    # gif89a:Animated GIF files output
    # yuv4mpeg:yuv4mpeg output for mjpegtools
    # pgm:PGM files output (for testing purposes)
    # md5:MD5sum output (for mpeg conformance tests)
    # null:Null output (for speed tests/benchmarking)

    I love Mplayer...it loves you...why use something from MS when you don't have to? ...goes off to watch more Quicktimes of The Legend of Zelda: The Wind Waker...

  4. Re:Yes! by someone247356 · · Score: 5, Informative

    Um....

    A fixed point decoder "Tremor" has been released and licensed BSD style. http://www.xiph.org/ogg/vorbis/hardware.html

    So you no longer need a floating point capable processor to decode .ogg files.

    --
    Just my $0.02 (Canadian, before taxes)
  5. Re:Yes! by Taurim · · Score: 5, Informative

    MPlayer reads all formats, including Quicktime Sorenson 1 and 3, RealVideo, all Windows Media Player formats (WMV 1, 2 and 3) and does not cost anything !