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Urban Exploration Walkware

wilfriedhoujebek writes "The Dutch Group Social Fiction has been experimenting with walking on algorithms for some time now. Under the heading ".walk" they are taking the thing one step further by introducing pseudo-software to determine the route of their walks. They explain how this works and how different .walk can be connected together to form a 'pedestrian computer'. You might want to read the postscript first."

2 of 101 comments (clear)

  1. In related news: The Dutch are sooooo cool by EnlightenmentFan · · Score: 3, Insightful
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    Making trouble today for a better tomorrow...
  2. Disappointed! by brain159 · · Score: 4, Insightful
    Folks, I'm disheartened... Over 60 posts at the time I started writing this comment and a brief scan reveals that *nobody* has yet made any allusions to HEX, the "working things out machine" run by the High-Energy Magic department of Unseen University in Terry Pratchett's Discworld.

    For those of you not familiar, HEX is a lovely analogy constructed out of fictional glass tubes through which vast numbers of ants walk, diverted by gates (you get the idea). It has components including an unreal-time clock and generates messages along the lines of "+++ Out Of Cheese Error. Redo from Start +++". It apparently bears a witty "Anthill Inside" legend, and in one of the Discworld adventure games a comment is made that when you break it and the ants escape "it's been completely debugged".

    I don't need to painfully fill in the gap between "walkware" and "ants walking around inside HEX", do I?