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Detailed Preview of Masters of Orion 3

garibald writes "Constantine, the head developer, promised that there would be a detailed preview of the game this week, and here it is at Apolyton. Constantine also said the game was in it's final regression testing. Here's hoping that the game will be out by the end of this month." Oh, Lordie, if I counted the hours I spent playing MOO and MOO2 - I'm really looking forward to this one.

5 of 283 comments (clear)

  1. Re:Track record? by KrizDog · · Score: 2, Informative

    They have already pushed the release back more time than I can count. They even made wired's vaporware list at number 5. Its about time they actually went gold.

  2. Re:New skills sets? by europrobe · · Score: 3, Informative

    See this FAQ and look under Technology. For the lazy, it says:

    Will the tech tree be larger than MOO2? Will there be a "creative" race?

    Oh, yes, the tech tree will be a lot bigger. Even three times bigger. On "creative": there won't be quite such a racial trait that will allow you full access to the tech tree, but some races will have larger tech trees then the rest.


    That's three times for ya!

    --
    Score:-1, Wrong
  3. Re:favorite part by kurokaze · · Score: 3, Informative

    True, late in the game it was whoever fired first
    wins.

    But what it interesting was that there was always
    one weapon which totally would dominate in the
    game. Most of the time it would be heavy
    phasor + auto fire + shield piercing. (Achilles
    targetting units should be standard equipment
    on all ships)

    but in some games I played the AI would build
    ships with displacement devices and energy
    absorbers, which really take alot away from the
    phasor. Heaven forbid they actually had hard
    shields to boot. Therefore in scenarios like
    that I tend to use Mauler devices and / or
    stellar converters. I actually had miniturized
    the stellar converter small enough to fit on a
    battleship.

    Now imagine this, a fleet of battleships w/
    stellar converters and time warp facilitators +
    half a dozen doom stars equipped with heavy auto
    fire phasors + high energy focus + hyper x
    capacitors + structural analyzers + achille
    targetting units + subspace teleporters & time
    warp facilitators. The enemy wouldn't have a
    chance to fire one shot against me.

    The 1.31 patch with ship initiative turned on
    negated some of that though.. had to start
    re-thinking strategy due to that!

  4. Regression Testing by dead+sun · · Score: 4, Informative

    The website for this game, www.moo3.com, the official site from Quicksilver, has stated this game has been in final regression testing since before December 4th, 2002. Read the Infogrames discussion boards, linked from the MoO3 site, if you want a better scoop as to what's been going on with the "We're near release" deal. I'm not getting excited until I see the game, they were supposedly going to have it done just after Thanksgiving. I'd take Chantz's statements that they're about ready with a grain of salt.

    --
    If not now, when?
  5. Release Date by PhxBlue · · Score: 4, Informative

    I've been tracking the release date since about November - not at the Apolyton site, but at online retail sites and actual retail stores. The release date has moved up, from 18 January to 15 January, the last couple times I've checked. I think when they say it'll be January, they mean it.

    Plus, consider this: If they don't release soon, they risk having the plug pulled. I'd imagine Chantz and company will have to settle for "good enough" within the next few days or weeks if they can't get everything worked out by then.

    --
    !#@%*)anks for hanging up the phone, dear.