Hacker's Delight
Hacker's Delight is an impressive compendium of clever tricks for programmers. Warren concentrates on micro-optimizations -- few of the tricks in this book operate on more than 3 or 4 words of memory -- and he displays an impressive knowledge of diverse computer systems in the process.
Who Should Read This Book
Hacker's Delight is hardcore in its presentation and subject matter. I would not recommend this for a beginning programmer -- to fully understand the material requires at least some knowledge of concepts such as Assembly and Machine languages. However, anyone who writes performance-critical software should read this book, even if they do not plan to write Assembly code, both to learn the tricks given, and to learn the concepts behind them.
What's Good
The book is organized into chapters where Warren presents related tricks. In each chapter, he presents a few tricks which perform related tasks -- for example, in Chapter 3, he presents tricks for rounding (up or down) to the next power of 2, rounding to a multiple of a known power of 2, and detecting power-of-2 boundary crossings (i.e., checking for page faults). For each trick, he discusses why it works, whether the technique is generally applicable, related tricks which might be better in specific situations, and where a trick might be used in the real world.
Warren keeps his discussion architecture-neutral, while noting optimizations and problems for specific architectures for specific tricks -- in the process, he displays a vast array of knowledge about specific processors, from 1960's mainframes to x86, MIPS, PPC, Alpha, and others. He also skims the surface of hardware-design issues in a few places -- for example, he devotes a page or two to explaining why computers use base 2 for arithmetic, and why this is the most efficient choice.
What's Bad
This is an extremely dense book, and there are sections which are difficult to understand. Furthermore, there are many tricks which, while interesting, would be difficult to apply to real-world applications, and use of these tricks does violate the Keep It Simple, Clock Cycles Are Cheap And Someone May Have To Understand Your Code philosophy which is harped upon so heavily (not without reason) in modern software design. However, someone writing a compiler or high-performance code may feel that the benefit outweighs the potential risk.
The Summary
If you want a better understanding of the hardware on which your code runs, or you need to squeeze clock cycles, or you just enjoy seeing clever tricks, this is an excellent book. If you primarily use high-level languages such as VB, perl, python, etc., this may not be the right book for you. Be prepared for very dense material.
You can purchase Hacker's Delight from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
Where did you copy'n'paste this information from? Have your heard of plagiarism? You shouldn't try to pass that paragraph as your own. People like make me sick, it just encourages entities like Disney to lobby for their extensions of their copyrights because people LIKE YOU, will abuse it.
Get a clue.
Sounds like he knows his stuff. The world needs more asm-aware programmers. High level languages and all the trickery that is "keep the source simple, waste the abundant cycles" and all are important things. The problem IMHO is that these are techniques to be applied by a fully-fledged programmer, who is capable of doing it the hard way in C or even asm - but too many modern programmers have only ever know the world of OO languages. The Leaky Abstractions paper applies here too.
11*43+456^2
I noticed this book at the local Barnes and Noble. Unfortuately, it was (and still is) mis-catagorized and firmly stuck in the "Security" area of the technical / computer section.
Now I know that I'm toying with the usual hacker/cracker jihad. None the less, it seems the definition of "hacker" associated with secuirty is so engrained in to society that it manages to overcome even the content of the book itself. I would have thought the B&N folks, being in the book profession, would manage to catch this. Judging a book by its cover and all that (makes me wonder where a book called 'Pinky Fuzzy Bunnies' that studies furry erotica would land).
Of course, B&N are not the definitive measure of language. Where they stick a book doesn't go much beyond acknowledging one use of our much-flamed word. It doesn't negate the history of the word nor offer final proof of its popular definition. But it does show the power of that popular definition despite the obvious intent of the book's author.
Be it for good or not - there it is.
For 99% of people, these kinds of unreadable but "neat" optimizations are going to have no impact on execution time whatsoever. Good algorithm design and efficient architecture -- and yes, optimization, once you've profiled and located a bottleneck -- are worth far more than stupid bit shifting tricks, and your code will actually end up maintainable. If you follow the advice in this book, you're liable to produce code that looks like the Linux kernel.
Karma: Good (despite my invention of the Karma: sig)
In some cases, this may be true, but not always. If you want to increment a multiple-precision value, the textbook method is while the "cute trick" method is
The textbook method takes a while to recognize, just because it's very similar to many other loops; but the second is distinctive and can be recognized immediately. If I'm maintaining someon else's code, I'd much prefer to see the second.
Tarsnap: Online backups for the truly paranoid
Modest doubt is called the beacon of the wise. - William Shakespeare
Here's a sample:
HACKMEMI've not read the book yet, but I do have a general worry, that optimisation isn't always done in the right context or for the right reasons. Code that runs faster in a small test program can break when part of a larger program (by thrashing the cache for example). What's the point of optimising something that's seldom invoked, in other words, always ask an enthusiastic optimiser to show you their profiling results.
My favourite hacks are Jim Blinn's floating point tricks - 10% accurate square roots and reciprocals that blow away a floating point unit and are just what you need in graphics and games.