Slashdot Mirror


Snood, the Simple Game

Greg Costikyan has penned a Snood screed that bears reading for anyone into game design. I gave Snood a try a couple of years ago when I read that Woz was hooked on it. Fun. I've played it on and off since then. But the ninth most popular game in 2001? That's nuts. Is Snood part of a series of tiny puzzley games, like Tetris and Bejeweled, that can still do well in a world of Counterstrikes and Unreal Tournaments? Is there still the chance for an individual or small team to strike it rich writing a game like this (maybe for cell phones)? Or is the engagingly simple game doomed to extinction? M : The Snood-equivalent for Linux is Frozen Bubble.

10 of 364 comments (clear)

  1. Frozen bubble by Anonymous Coward · · Score: 4, Informative

    A RIP OFF of the Bust a move game.

  2. Bust a Move Rip Off? by Flamesplash · · Score: 4, Informative

    Isn't Snood just a rip off of Bust a Move? I heard of Bust a Move long before Snood. Or is this one of those occassions where Bust a Move is the rip off and happens to be more well known.

    --
    "Not knowing when the dawn will come, I open every door." - Emily Dickinson
    1. Re:Bust a Move Rip Off? by boinger · · Score: 5, Informative
      That was my immediate thought, too - some quick Googling shows that the original Bust A Move was an English conversion of a Japanese game "Puzzle Bobble" - the copyrights for Bust A Move go back to 1994.

      So, the question is, when is Snood from?

      --
      Send your friends messages of love at fuck-you.org
  3. blatant plug by kisrael · · Score: 3, Informative

    My contribution to the 'amazingly simple game' genre are game buttons, reasonably rich games each played entirely within a single CGI form grey pushbutton, as both controller and display. I still come back to these every once in a while, especially Dashteroids and Happy Eater.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  4. Re:NOT just a bust-a-move clone by Anonymous Coward · · Score: 4, Informative

    IGN is dead wrong about Snood, as is whomever thought that Frozen Bubble is equivalent. There are two seemingly small differences between Snood and the Puzzle Bobble series, but they make all the difference in the world.

    The first difference is the lack of any timing element. This gives Snood a meditative quality unlike Bust-a-Move, which uses power bubbles and other flashy gimmicks as a crutch to make up for dull game fundamentals.

    More importantly, Snood's danger bar can be ROLLED BACK. This makes Snood an infinitely more complex and strategic game than Bust-a-Move; you don't need perfect aim or lucky pieces to win, just great thinking. To use another video game analogy: it's the difference between someone who uses ticks and cheap combos to play Street Fighter II, and someone who can win without throwing a single hadouken.

    There are just enough really subtle touches in Snood that I think Dave Dobson really understands game design. His earlier (Mac-only) game, Centaurian, is an outstanding tribute to Bosconian as well as every classic video game of the 80's.

    I do pity the poor Windows users who have to put up with crapware like Gator to install Snood, though. The original Mac version never had any spyware, and I don't expect the Mac OS X version to, either.

  5. Bust-A-Move by matticus · · Score: 3, Informative

    I remember throwing quarters into Bust-a-move like 8 years ago. Then last year, someone asked me if i had heard of "Snood," supposedly the "most addictive game ever". Surprisingly enough, it's not near as good as Bust-A-Move even though it's a DIRECT RIPOFF and as far as I can tell, the little Bubble Bobble dinosaurs don't get any money from the probably $12 the Snood creators made from including spyware in the game. It's disgusting. Which would you rather play, a game with the bubbly goodness of the dinosaurs, or a crappy ripoff that pops up ads? Give me a break. Frozen Bubble stays relatively true to the original Bust-A-Move, and it's Free, so check that out, but please, for the love of everything that is good, inform EVERYONE you know who has ever heard of Snood that it is a crappy ripoff of Bust-A-Move and it should be called Bust-A-Move, if only to make people aware that Bust-A-Move exists. Please.

  6. Re:Bust-A-Move by matticus · · Score: 3, Informative

    oh, and I'm aware that puzzle bobble came before bust-a-move, but they're the same game. Bust-a-move is just the american name for it.

  7. For Zaurus users... by dr_dank · · Score: 3, Informative

    there is Froot. Definitely a must for Zaurus gamers who like Snood.

    --
    Where does the school board find them and why do they keep sending them to ME?
  8. I happen to know the guy who wrote Snood by mistcat · · Score: 3, Informative

    The author of Snood, Dave Dobson, is a professor where I went to College. From what I understand from talking with him and people who asked him about it in school, he wrote it just for fun and figured he might make a couple hundred bucks over the lifetime of the game from the few people gracious enough to register the game. Its hard to believe how the game has taken off. I think this is more a triumph of the internet and the ways an uncontrolled distribution channel can let just about anyone into the marketplace. There are plenty of markets where cost of getting into the distribution channels alone is enough to stifle meaningful competition. Just read Charles H. Ferguson's High Stakes, No Prisoners for an example.

    I think another thing to consider is that the internet doesn't just allow for originality or quality but also popularity. I think its sobering to realize that even in the anti-clique of the open source movement there is a lot pressure to conform to certain world views and also to tear down what's popular. (I'm sure everyone who posts to slashdot with a @aol.com address can attest to that) I'm sure there are games with better graphics and maybe better game play than snood out there, but I think a lot of peoples reflex reaction is to attack snood simply because its not necessarily the very first game of its kind. The problem is that without popular products, even ones that are not the best of their breed, some markets will never get wide exposure. I think that most genre's of software benefit immeasurably from exposure, it almost always spurs competition and I'm sure there will be bigger,faster,stronger snood that I'll hear about on slashdot in another year.

    --
    "A lie gets halfway around the world before the truth has a chance to get its pants on." - Sir Winston Churchill
  9. Re:whatever by insanecarbonbasedlif · · Score: 3, Informative

    I used to play multiplayer tetris on the LAN at work. There were bonus pieces that let you do good things like eliminate rows from the bottom of the screen or bad things like drop random blocks on someone's screen

    It was team based and you generally had to use your good blocks on an ally who's in trouble. We'd play it for hours at a time, and we were enjoying it and socializing, not too numbed to stop. Since we were all in the same room, it was like a LAN party. Occasionally, even the managers would play.


    Was it by chance called tetrinet? That game ruled.

    --
    Just because I doubt myself does not mean I find your position compelling.